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Warhammer 40,000/9th Edition Tactics/Adeptus Titanicus
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==Warhound Scout Titan== The "weakest" of the Titans in regards to its weapon choices and statlines (if you can call something with 50 wounds, S8, T8, 2+ sv and 2 void shields "weak"), but what it lacks in brute force it compensates for in speed - with a base movement of 20" and 12" more gained via Advancing, it's all but certain to reach whatever spot will let it cause the most harm in the least time. With the new void shield rules, a Warhound's speed actually serves a purpose, allowing them to flank larger Titans and chip down their void shields, so that a larger Titan can get to work. Each weapon on this model serves a purpose; Turbo-Lasers kill Vehicles, Monsters, and unshielded Titans, Mega-Bolters kill GEQ's and MEQ's with ease without having to get within retaliatory melee/melta range, and the Inferno and Plasma options can do bits of both while also being highly effective against void shields. '''Any Two Arm Weapons:''' *'''Dual Turbo-Laser Destructor:''' 72", Heavy 2d3, S16, AP-4, Dd6+3, Blast. No bonus mortal wounds like in previous editions, but it hits hard, and often, and at long ranges. ** It will deal large amounts of damage against big targets at long ranges. It suffers from a low rate of fire and will be complete overkill against void shields, so it is not advisable to take two of them (unless running a Warhound pack, and yes, that is a thing in the fluff). *'''Titan Inferno Gun:''' 24", Heavy 4d6, S7, AP-3, D3, [[Mary Sue|automatically hits]]. 24" auto-hitting will mince most things, and its high rate of fire with damage 3 makes it very good at removing void shields. ** Hilariously brutal when firing Overwatch, but if your opponent is stupid enough to charge a model armed with this then they deserve to lose. ** With Titans losing a point of BS, the Mega-Bolter losing a point of AP, and all flame weapons have gotten range boosts, means the Inferno Gun has nosed ahead of the Mega-Bolter in terms of usefulness and damage output. The Inferno Gun has better accuracy, S, AP, and D, being able to mulch TEQ's, light-medium Vehicles/Monsters, and void shields much more effectively. *'''Titan Plasma Blastgun:''' A 72", Heavy 2d6, Blast plasma gun that's S9, AP-4, D4 in normal mode, rising to S10, AP-4, D5 when overcharged, with 1's to-hit inflicting ''two'' mortal wounds to the Titan. Vastly superior to previous editions, as there are very few things with higher than T8. ** Hitting the sweet spot of good range, rate-of-fire, S, AP, and D, alongside Blast, means that it performs reasonably well against all targets. The increase in Titan wounds also means that the mortal wounds from overcharging are less of an issue, making this weapon an attractive option to double wield for when you want a Titan which can take all comers at sensible ranges. The versatility of the Plasma Blastgun makes taking at least one almost compulsory. *'''Titan Vulcan Mega-Bolter:''' 48", Heavy 20, S6, AP-2, D2. When you need that big blob of infantry dead right this second, fantastic at chipping anything to death due to its βgoodβ AP and two damage, although best not used against other Titans as your second weapon should be the one to deal with those. ** This has direct competition with the Inferno Gun for GEQ and MEQ killing. The only thing this weapon has going for it is the increased range and a consistent number of attacks; the reduced Titan BS, a loss of a point of AP and 12" of range from 8th edition, and the fact that void shields have three wounds so it takes two bolter shells to take down one, means that this weapon is simply too weak to be competitive. '''Misc. Weapons.''' *'''Warhound Feet:''' With A4, S User (8), AP-3, and D3, each attack also makes two hit rolls. At 2,000 points this is something you can "''reasonably''" bring to a open play game night: 2,000 points of army VS 2,000 point of lord of war. In that situation you want to bring one anti infantry gun and one anti tank gun, which one is personal preference. Just remember you Can Not Win on points as you can only hold one objective at a time and need to 100% try to table the opponent. So you will probably lose but it will be memorable and memeable.
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