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==Warlord Traits== #'''Flames Of Spite:''' Re-rolls to wound and on a natural 6+ to wound in melee, inflict 1 mortal wound in addition to any other damage. This warlord trait works best if your warlord relies on the weight of attacks, such as a Daemon Prince with two malefic talons or an Alpha Legion Lord with the Blade of the Hydra, or is in position to gain additional attacks from LTGB. #'''Unholy Fortitude:''' 5+++ FNP. Just about any warlord will benefit from this trait, which includes Cypher, who has this as his WT. #'''Hatred Incarnate:''' You must re-roll all hit rolls in melee made by your Warlord, and any fight where the warlord charges or heroically intervenes grants a +1 to Strength and Attacks. An aggressive trait that is only really useful on a beatstick HQ. Great for a Daemon Prince or any HQ with high Strength weaponry (Plasma, Chainfist) or volume of attacks. Otherwise just average. #'''Lord of Terror:''' Enemy units within 6 inches must roll 2 dice for morale and use the highest result, and any who fail that count as being at half-strength for the following attrition check. This one doesn't do crap for most armies but is *brutal* with Night Lords (which is ironic, considering it is not a Night Lord specific trait). With the cumulative -5 while using Raptors with Icons (or more, if you use Be'lakor, too), making your opponent discard the lowest die result is very good. Haarken Worldclaimer gets this, which works wonders for him. #'''Eternal Vendetta''': At the start of the game, mark one enemy unit. Any {{W40kKeyword|<Legion> Core}} or {{W40kKeyword|Character}} within 6" of the warlord can re-roll to wound this chosen enemy, which can help you reliably nail the worst of your enemy's forces. This is one of Abaddon's three WTs, and the only one from the core list. #'''Gaze of the Gods:''' 4++ Invuln and the ability to act as if all three not-doctrines are active, which can lead to a lot of extra attacks going out on a good attack.
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