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Warhammer 40,000/9th Edition Tactics/Eldar Harlequins
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===Detachment Rules=== These rules only apply to {{W40Kkeyword|harlequins}} detachments, meaning Ynnari are safe if you wanted to go that route. *All {{W40Kkeyword|Harlequins}} Troops get Objective Secured. *'''Lead Role:''' If you want a {{W40Kkeyword|harlequins warlord}} and have a {{W40Kkeyword|troupe master}} in the army, the warlord must be a Troupe Master. *'''Pivotal Roles:''' As with all other armies this edition, you can upgrade your {{W40Kkeyword|harlequins character}}s here, granting them a new power for a certain cost. Each model can only be upgraded this way once. *'''Travelling Players:''' We're back to the olden times, this allows you to ally in a ''single'' Patrol Detachment of Harlequins into any army, so long as they have one faction keyword in common ''without fucking up the other army''. Typically this'll just apply to Craftworld and Dark Eldar of course, though all the same you ignore {{W40Kkeyword|harlequins}} units in the Patrol detachment when checking your army to see what it shares, such as Army Faction or any given keyword or ability (so e.g. Power From Pain and Strands of Fate still work, if you ally into other elves). You can choose whether or not to apply it to a detachment, but if you do, the rule becomes mandatory, which shuts down Luck of the Laughing God. Note that this is simply a rule you can slap on a Harlequins detachment, so you can ally your clowns to ''anything'', provided, of course, that they have that keyword in common - you can use this rule to field mixed Saedaths.
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