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Warhammer 40,000/9th Edition Tactics/Tyranids
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=== Behemoth === <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:BehemothIcon.jpg|94px|left|]]The Hive Mind's will seeks to crush the opposition with overwhelming strength. The first wave of Tyranids to be recognized in the galaxy, and the same force that nearly wiped out the Ultramarines. [[Hive Fleet Behemoth]] specializes in pure aggression, overwhelming your enemy with numbers and pure physical power. They focus the most on getting into the fight with an additional edge. <div class="mw-collapsible-content"> *'''Hive Fleet Adaptation - ''Hyper-Aggression'':''' +1 S if charged, was charged, or performed a heroic intervention. *'''Adaptive''': Re-roll charges *'''Hyper-Adaptation''': Hunt or Lurk *'''Warlord Trait - ''Monstrous Hunger'':''' Any to wound roll of 6 in melee causes one MW in addition to regular damage. *'''Stratagem - ''Brute Force (1/2 CP)'':''' Slain {{W40Kkeyword|Behemoth}} infantry models can make their attacks after the attacker has resolved all of their attacks; similar caveats with other fight-after-dying abilities (can only pick a unit that hasn't attacked yet, precludes any other fight-after-dying ability) Costs less for {{W40Kkeyword|ENDLESS MULTITUDE}} units. *'''Bio-Artefact (Relic) - ''Monstrous Musculature'':''' Pretty simple +1 Damage to all your melee weapons. *'''Psychic Power: ''Unstoppable Onslaught (WC7)'':''' Pick a friendly unit within 9β. Until the end of the turn, add 1 to the wound rolls for that unitβs melee attacks. **Unchanged from last edition. +1 to wound is still a great power to have, and synergizes well with your inherent +1 S and your relic. *'''Tactics:''' Here are some tactics that are better off being used in a Behemoth Adaptation than any other. **'''Super-Flyrant''' Stacking Behemoth's Power, Warlord Trait, and Relic with Monstrous Size on a winged Hive Tyrant makes for an excellent [[DISTRACTION CARNIFEX|fire magnet]] that melts heavy armor in close combat. For 205 points (or 225 with HVC) you get a deep-striking, charge-rerolling melee freight train with 5 S8 AP-4 attacks that explode on 6s to hit, wounds T8 on 3+, and deals 6 damage on wound rolls of 5+. Spicy. </div></div>
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