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===Grox=== "Official" Rules for the Imperium's space cows that will bite your head off if they're not properly lobotomized and made docile. Lobo-Grox may be taken in herd of five or more, with some modified into Laser-Grox in order to deter Grox-rustlers. Because non-lobotomized Grox are so aggressive they may only be taken individually and may not be mixed in "squads"(herds) of Lobo-Grox. '''Points:''' 5 per Lobo-Grox, 16 for Psycho-Grox {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Lobo-Grox | 1 | 0 | 4 | 4 | 1 | 2 | 1 | 10 | 4+ | Infantry | 5+ Lobo-Grox |- | Laser-Grox | 2 | 2 | 4 | 4 | 1 | 3 | 2 | 7 | 4+ | Infantry |- | Psycho-Grox | 3 | 0 | 4 | 4 | 1 | 4 | 3 | 7 | 4+ | Infantry | 1 Psycho-Grox (deployed individually) |- |} <br style="clear: both; height: 0px;" /> '''Options:''' *For every five Lobo-Grox within a herd, one may be upgraded to a Laser-Grox for +10 points. '''Special Rules''' *'''Lobo-Grox''' - Unless joined by an Independent Character, in the movement phase Lobo-Grox herds will always move D6" in a direction determined by a Scatter dice and may not declare a charge in the assault phase. *'''Laser-Grox''' - Laser-Grox have laser mechadendrites built in to their eye sockets which allow them to shoot at threats which approach too closely. In the shooting phase Laser-Grox will always fire their lasers at the nearest enemy unit within range using the following profile: **'''Lasers''', '''Str''' 3, '''AP''' 5, ''Assault 1, Twin-Linked'' *'''Psycho-Grox''' - Psycho-Grox ''must'' always declare a charge in the assault phase if they are within 12" of an enemy model **'''Furious Charge'''
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