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=== 0-1 Fast === Hellhound variants are not available in KT because their total armor is 34. Valkyries are also out due to fliers being banned (and they would have lost out due to being 34 armor as well even if they weren't). So it's time for some of the overlooked options to shine. *'''Roughriders:'''- A cheap 44pts nets you 4 crazy horse(or whatever you kitbash on there) riders and their crazy boss. While something of a joke in proper games, the low cost means these guys can often fit into your lists when nothing else decent will. Don't make the mistake of thinking of them purely as assault cavalry! Besides their pistols, 2 of the 4 can swap out for a special weapon and their leader can grab some goodies too. Mix this with cavalry speed in a mostly footslogging format and they can get surprising results. *'''Scout Sentinel:'''- 35pts. The oft-maligned sentinel. Too little armor, too tall, too not-a-Leman-Russ. Well guess whose laughing now?! Punchy and fast, the sentinel gets a new lease on life in KT, where masses of firepower become rarer. Quite worth it but remember it's vulnerable to being swamped in bodies. Has some fairly inexpensive alternatives to its default multi-laser with a delightful heavy flamer being free to boot. *'''Armored Sentinel:'''- 40pts. 5 points more straps an additional 2 front armor and removes the scout and move through cover rules. Considering the dense clutter of many KT boards, those loss of MtC might be worse than the frontal armor can make up for. Still if you can keep it facing forward and away from melee, 12 is pretty thick for KT.
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