Editing
Warhammer 40,000/Tactics/Imperial Guard(7e)/Kill Team
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Tactics== Tactics for the Imperial Guard have been expanded upon through out the years resulting in a plethora of different stratagems. First to explain a few of the different rules of the IG and their different uses. As well as some army compositions and strategies. ===Army variants=== *'''Blob Guard''' Blob Guard is a rather simple concept: Have more bodies than your opponent has bullets. The fact is, IG has access to Guardsmen that can be cheap. You will overwhelm them in model count, in deaths a turn, in shots fired, you will have at least twice as many Heavy Weapons as they will. All of their Anti-Tank weaponry that was meant to take out the 150 point Leman Russ? It killed a few guardsmen with lasguns, good job. The problems that come with such an awesome army composition is the lack of speed and how effective the enemy Anti-Infantry weaponry will be against you. A decent 200 pointlist might consist of one platoon with one extra infantry squad, one special weapons squad, or one heavy weapons squad. *'''Blob Guard 2''' You can get one platoon command squad of five guardsmen, two infantry platoons of ten guardsmen, and two sentinel scouts for 200 points. Use the sentinels to hunt the enemy's vehicles or equip them with heavy flamers to clear the ruins for your soldiers. *'''Mech Guard''' Mech explores the wonders of armored vehicles. The core of the team would be a Vet squad and Chimera. Other vehicles or units to substitute Chimera also work ===What to buy=== Building a army for Killteam is relatively easier due to the limited force org chart and points. Just like with regular guard, the Imperial Guard Battleforce is the best way to get the most bang out of your buck. Out of the box you can take a platoon with a Armored Sentinel. That's 185 points worth of Three troops and a vehicle right there. If your not interested in the Sentinel, then you can take the platoon with a heavy weapons team for 190. If your not interested in have a blob, then Vet guard might be for you. Just take 2 vet squads for 140 points, or even just one vet squad for 70. Now if you are just interested in Mech Guard, then there is another option. Just buy a Guard squad and Chimera. Its around 60 dollars, and about half the cost of buying a battleforce (though not as cost effective as the battleforce). If you are really cutting corners, there is a cheaper method. Buy two 5 man guard kits, some bits from your fellow gamers, and a chimera. Modify some of the guardsman to look like a sargant and some guys carrying some special weapons, and put together your chimera. Viola, for about 40 dollars, you have a cheap and playable mechguard for Killteam. Note that this is still in progress. Please post tactics and unit analysis that is relevant in Killteam [[Category: Warhammer Tactics/KillTeam]] [[Category: Imperial Guard]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information