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==Spec Ops== Spec Ops are more ongoing objectives, focused more on a greater goal than any archetype (though faction-exclusive ones exist too). These are generally split into two phases: the first requires you to finish a number of games while accomplishing certain tac ops, the second requires you to finish a game while accomplishing a specific tac op. Fulfilling both phases gives you a pretty sizeable reward, usually requisition and some other big benefits. <tabs> <tab name="Elimination"> #''Draw Them Out:'' Finish five games where you scored VP from the Mark Target, Execution, or Rob & Ransack Tac Ops. #''Neutralize Threat:'' Finish one last game where you score VP from the Headhunter Tac Op. Better make sure you kill that leader and kill them quick! Clearing these goals gives you 1 RP and the option between a piece of rare equipment or improving your asset capacity by 1. In addition, the operative who accomplished the Headhunter Tac Op gains an automatic 5 XP that isn't affected by being incapacitated. </tab> <tab name="Recover Archaeotech"> #''Investigate Sites:'' Finish five games where you scored VP from the Seize Ground or Vantage Tac Ops. Incidentally, these Tac Ops are both based around reaching specific objectives, meaning killing everything isn't as high a priority. #''Retreive Archaeotech:'' Finish one last game where you score VP from the Retrieval Tac Op, meaning that you'll need to rush to that objective before the enemy cuts you off. Clearing these goals gives you 3 RP and the option between a piece of rare equipment or improving your asset capacity by 1. *While simple, 3 RP is absolutely nothing to sleep on. Especially for the Box/WD Kill Teams, you've got plenty of options to spend these points. </tab> <tab name="Perform Ritual"> #''Commence Rites:'' Finish five games where you scored VP from the Hold the Line or Protect Assets Tac Ops. Both of these Tac Ops are very defensively focused, requiring you to deter enemies from entering your territory. #''Complete Ritual:'' Finish one last game where you score VP from the Upload Plant Banner Tac Op. Again, make sure your team can protect that banner to max out your VP. Clearing these goals get you 1 VP as well as 5 XP you can share among your operatives, whether it's just bumping one operative a rank or evening out some casualties. The operative who scored the Plant Banner Tac Op scores 5 XP on his own that isn't affected by being incapacitated. </tab> <tab name="Demolition"> #''Plant Charges:'' Finish five games where you scored VP from the Plant Signal Beacon or Sabotage Tac Ops. Both of these require that you keep enemies away from an operative while they're performing shady deeds. #''Detonate:'' Finish one last game where you score VP from the Upload Viral Code Tac Op. Again, make sure your team can protect that banner to max out your VP. Clearing these goals gives you 3 RP and the option between a piece of rare equipment or improving your asset capacity by 1. *While simple, 3 RP is absolutely nothing to sleep on. Especially for the Box/WD Kill Teams, you've got plenty of options to spend these points. </tab> <tab name="Infiltrate Enemy"> #''Gather Intelligence:'' Finish five games where you scored VP from the Rob & Ransack, Implant or Behind Enemy Lines Tac Ops. #''Plant Operative:'' Finish one last game where you score VP from the Interloper Tac Op. You need to guarantee that one of your guys makes it to the enemy DZ. Clearing these goals gives you 1 RP and the option between a piece of rare equipment or improving your asset capacity by 1. In addition, the operative that scored the Interloper Tac Op gains an instant 5 XP that isn't limited by being incapacitated. </tab> <tab name="Purge Order"> #''No Prisoners:'' Finish five games where you scored VP from the Deadly Marksman, Rob & Ransack or Execution Tac Ops. This Spec Op is pretty much entirely focused upon killing, so bring your biggest guns and pointiest swords. #''Rout:'' Finish one last game where you score VP from the Rout Tac Op. As [[Varnus]] would say, "To the last, kill them all." Clearing these goals gives you 1 RP and the option between a piece of rare equipment or improving your asset capacity by 1. You also gain 5 XP you can share among your operatives, letting you either rank up one or even out any issues on your list. </tab> <tab name="Breakout"> #''On the Run:'' Finish five games where you scored VP from the Overrun, Vantage or Triangulate Tac Ops. All of these Tac Ops require that your troops move quickly before the enemy can catch them. #''Last Dash to Safety:'' Finish one last game where you score VP from either the Behind Enemy Lines or Interloper Tac Op. Both of them require you getting at least one of your operatives to the enemy DZ, but you'll need to make sure more can reach there. Clearing these goals gives you 3 RP and all of your operatives automatically pass any casualty and recovery tests. *While simple, 3 RP is absolutely nothing to sleep on. Especially for the Box/WD Kill Teams, you've got plenty of options to spend these points. *The lack of rare equipment or extra asset slots means that this shouldn't be something you take unless you're in dire circumstances where you'll need the recoveries and the RP. </tab> <tab name="Extraction"> #''Secure Extraction Point:'' Finish five games where you scored VP from the Hold the Line or Damage Limitation Tac Ops. Both of these are focused on protection, either of your operatives or of your DZ #''Exfil:'' Finish one last game where you score VP from the Seize Ground Tac Op. While this still requires protecting your troops, the bigger focus is capping that point with as many of your operatives as possible. Clearing these goals gives you 1 RP and the option between a piece of rare equipment or improving your asset capacity by 1. In addition, all of your operatives automatically pass any casualty and recovery tests. *While you lack as many RP as Breakout offers, this does give you the option for another asset or rare equipment. </tab> <tab name="Honour-Bound"> #''Pursue Atonement:'' Finish five games where you scored VP from the Execution, Headhunter or Rout Tac Ops. All of them require killing, so bring out your big guns. #''Glory and Vindication:'' Finish one last game where you score VP from the Challenge Tac Op. This should be when your big melee beatstick makes their big appearance. Clearing these goals gives you 1 RP and 5 XP you can share between all your operatives. In addition, the operative that accomplishes the Challenge Tac Op scores 5 XP of their own, unaffected by being incapacitated. </tab> <tab name="Secure District"> #''Drive them Back:'' Finish five games where you scored VP from the Protect Assets or Plant Banner Tac Ops. Both of them are fairly defensive, though Protect Assets requires kills to be closer to the objective. #''Stand Your Ground:'' Finish one last game where you score VP from the Central Control Tac Op. The goal of this game should be keeping your guys alive while keeping the enemies at bay. Clearing these goals gives you 3 RP and the option between a piece of rare equipment or improving your asset capacity by 1. *While simple, 3 RP is absolutely nothing to sleep on. Especially for the Box/WD Kill Teams, you've got plenty of options to spend these points. </tab> </tabs>
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