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Warhammer 40,000/Tactics/Skitarii(7E)/Kill Team
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====Relics of Mars==== *'''Arkhan's Divinator:''' Useless in Kill Teams; move on *'''The Phase Taser:''' A taser goad that forces wounded models to take initiative tests or be removed from play. Can be useful on any multi-wound models on the table but due to lack of models with 4+ wounds, you are perhaps better off looking elsewhere due to the decreased effectiveness. *'''The Omniscient Mask:''' Gives your model Zealot. This is kind of a mixed bag. You can give it to your leader and have them auto-pass Break tests, but run the risk of redundancy that comes from the one leader trait you can roll. You can also put this on another model if you need to have a dedicated melee unit guaranteed to stay on the table. *'''Pater Radium:''' Extremely circumstantial but possibly devastating. If the bearer lives long enough to reach the end of the Initiative 1 step, then any enemy models in combat with the bearer must each take a toughness test and take d6 unsavable wounds on failure. *'''Phosphoenix:''' Arguably more useful in the close confines of Kill Teams than in the basic 40k game. The range is a paltry 6" but one shot becomes three on a successful hit. With AP2 and poisoned (3+) alongside the decent 5 strength means you will be hurting anything you hit at worst on a 3+. Also has luminagen and pistol benefits. *'''Skull of Elder Nikola:''' Given that few enemies are going be fielding vehicles in any great number, this might be better off left at home. Though given the smaller confines of the table does give you a greater chance of hitting what vehicles are in play. Ultimately, this is a mixed-bag tool that you are better off leaving at home unless you know for sure that there will be vehicles aplenty.
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