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Warhammer 40,000: Kill Team (HoR)/Tactics/Adeptus Mechanicus(8E)
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==Unit Analysis== Your FOC is as follows: *1 Leader *1-20 Core Models *0-5 Special Models ===Leaders=== *'''Tech-Priest Procurator''' - A mini-Dominus...or more like an Enginseer in Dominus clothing. While only given an axe stock, this belies the staggering depth of options available to him. He has dendrites, an aura of re-rolling 1s to hit, a 5++ save, and the choice of one out of three. colleges: **'''Magos Retiarius''': BS is now 3+ and you get two free ballistic Dendrites that shoot at full BS. If you buy more dendrites, don't expect it to carry over. **'''Magos Secutor''': WS is now 3+ and gain two free melee Dendrites. You can re-roll one die when charging, which is a bit nonsense when using Saehol. **'''Magos Auctorati''': While lacking any stat boosts, you can now add or subtract one on a Canticles roll. They also get to grab two Dendrites with a total cost of 20 points that aren't melee, ballistic, or scorpius. *'''Techpriest Reductor''': You get a mini-Manipulus with a 5++ save. With the lack of multiple leaders, you're not prone to redundancy by having a Dominus on field. However, this also means that you need to make sure that you stick to what you want this guy to do, whether it's boosting guns or making movements. *'''Skitarii Regulus''': Your Vanguard leader. They maintain all the rules of a base ranger but also lets Skitarii and Sicarians re-roll 1s to hit while shooting. While limited to either the Radium or Arc for pistols, they can carry a Phosphor Blaster when normally that isn't their gig. *'''Skitarii Ankrator''': The Ranger leader. They have the same stuff the Regulus gets, but instead of radiation, they can now share that AP boost as a 3" aura for fellow Skitarii to enjoy no matter what gun they use. *'''Electropriest Imupulsor''': The Corpuscarii leader. *'''Electropriest Impetor''': The Fulgurite leader. *'''Secutarii Iphicrate''': The alpha Peltast. While they lack the one-turn cover, their guns are super nifty and they maintain the Regulus' re-roll aura. *''''Secutarii Tyrtaeus''': The alpha Hoplite. They're probably the hardiest of your leaders thanks to their shields and with the proper setup they can even get to be killy thanks to their lances and an extra dendrite. *'''Sicarian Incursor''': It's an expensive guy, but he's also the most choppy with his options between the weapons of both variants of Sicarian and an aura to re-roll 1s to hit for other Sicarians and Skitarii. Now, the option here is do you want some spare oomph in killing, or do you want the possibility of actually killing when you attack? *'''Cybernetica Cognitor''': Your Datasmiths can now do more than just configure Kastelans since they no longer exist in HoR. If you grab any models with the {{W40kKeyword|Servitor}} keyword, you can now add protocols to all servitors within 6" (+1 to saves for -1" movement, double the attacks for no shooting, or no movement in exchange for double shooting) that pretty much fall in line with that Kastelans used to do. Everyone else is pretty much going to rely on how you kit out the rest of your forces and what you pick for your two dendrites. *'''Ironstrider Agrimensor''': Cannot be selected alongside the Skitarii Ironstrider. This guy is purely support with absolutely no weapons unless you spring for a pistol or a cognis heavy stubber. However, they also let you mess around with Canticle rolls and have an aura that lets all your toys re-roll their shots. Taking this guy demands that you keep him on the move and away from any potential harm. ===Core=== *'''Servitor''': Your dirt-cheap bodies to dispose of or use like cut-rate Kastelans if you took a Cognitor. While limited to Servo-Arms normally, they do pack the option for some decent heavy guns for every three. *'''Skitarii Ranger''': Your basic tools, you get one Special Weapon per 5 or the Omnispex/Data-Tether. What you'll notice is that the Phosphor blaster is somehow missing and instead replaced with the Luminagen Marker, *'''Skitarii Vanguard''': Cheap goons with a fancy gun for each five models (Which gives you either Plasma, a super-rifle, or easy Haywire). Being the guys with Rad-saturation, you'll usually be best set by your basic guns, maybe the Plasma Carbine or Arc Rifle if you need something big taken down. That same model per 5 can give you another Data-Tether (If you're afraid of your leader biting it) or the Omnispex. *'''0-2 Secutarii Peltast''': Your elite shooting guys, their guns are nothing to laugh about. They even get to keep their turn of cover if you really need it. *'''0-2 Secutarii Hoplites''': Your big wall of bots. *'''Kataphron Battle Servitor''': Your most expensive Core choice, but it carries your heaviest guns. They can pick and mix between the variants for a truly elite death engine. They are also servitors, so the Cognitus can order them to be even more shooty. ===Special=== *'''Sicarian Ruststalker''': Killy machines. Really, their options only bounce between Chordclaw/Transonic Razor and Transonic Blades. If you feel like it, you can grab up to two Mindscramblers for protection. *'''Sicarian Infiltrator''': Slightly less choppy than the Ruststalkers, but these guys at least get guns, even if those guns are incapable of punching armor or making a big enough mark. Teaming up with Vanguard will result in shit dying fast. Grab Mindscramblers and they'll die with less hassle. *'''Corpuscarii Electro-Priest''': Where the Fulgurites can get their 3++, Corpuscarii have their edge be in their extra firepower since they keep their not-Tesla rule for their giant shackles. *'''Fulgurite Electro-Priest''': Remember that killing models only gives you that super-invul for a turn. *'''Techpriest Auctoris''': Another enginseer, but this guy's purely support as opposed to the Procurator's utility. They can select from the following Campuses: **'''Magos Biologis''': Aura makes allies re-roll 1s to wound. **'''Magos Linguistica''': If your enemy springs for a Tactical Action, you can stand to possibly gain a TP so you can respond in kind. **'''Magos Metallrgica''': Aura that bumps the AP of any guns by 2 if they score a 6 to hit, which might not stack with the Skitarii Ankrator's power. **'''Magos Aedificus''': During movement, you can pick a ruin within 12" and either make it not count as cover or let your allies walk through it with no penalty. *'''0-1 Skitarii Ironstrider''': Cannot be selected alongside the Agrimensor. You can pick between what sort of chicken-walker you can pick up, with the added bonus of picking a cheaper non-twinned Cognis Autocannon or Lascannon. [[Category: Warhammer 40,000 Tactics/Kill Team (HoR)]][[Category: Adeptus Mechanicus]]
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