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Warhammer 40,000: Kill Team (HoR)/Tactics/Chaos Daemons(8E)
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===Leaders=== *'''Bloodmaster''': Herald of Khorne, your key melee unit. You need to gather your Bloodletters around him, not only for the locus but also just for the sake of protection against everything that can gun him down. **'''Bloodreaper''': A cheaper Bloodletter boss, sans locus. **'''Bloodhunter''': Bloodreaper on Juggernaut, just in case you really needed to sink points into making roadkill. *'''Changecaster''': Herald of Tzeentch. He possesses a two Tzeentch powers and has the locus, which makes him useful not only on close combat, but also on making the gunline of Horrors/Flamers since their fires key off Strength. **'''Iridescent Horror''': A mini-herald of Tzeentch, bereft of even his powers. Even worse, he counts as being killed even if he splits into blues (though they keep one piece of gear between them, and those get lost if they split again). The only reason you pick him is to buff up your bigger boys and icons. *'''Pyrocaster''': An Exalted Flamer Jr. They're okay against low-armor and low T, which won't make that many saves. However, he's easily passed up for the Horror above him for at least powers. *'''Herald of Slaanesh''': Lacks a cool name (Presumably awaiting the AoS-ification), but possesses the option to actually buy her own mount. Also <s>(for typo reasons) can ironically take shit from the Craftworlder's armoury</s> {{Blam|THAT WAS A TYPO DAMMIT!}} **'''Alluress''': A mini-herald of Slaanesh. Probably the most balanced of the not-heralds, with good ability in combat and the option for a great power. **'''Heartseeker''': A Seeker-boss, replete with the freakish speed. *'''Poxbringer''': Herald of Nurgle. Being the toughest fucker in the list, he's capable of holding up against some fire, but you should still keep him safe and make use of his locus. **'''Plagueridden''': A mini-herald of Nurgle. He's not as affected by losing the locus since Nurgle's not focused on killing as much as withstanding blows. **'''Plaguebringer''': A not-herald on a rot fly. Remains the flying wall and while pitiful at shooting, you have a good melee game.
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