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==Special== *'''Inquisitorial Storm Trooper''': They're basically Tempestus Scions with +1 Ld and a laspistol as well. They get access to a few guns (flamer, melta, grenade, plasma) for some elite handiwork. *'''Banisher''': Remember these bastards from the 5E Wardex? Yeah, they're back. Can grab Eviscerators if you desperately need mega-killing and force daemons to re-roll their 5++ Daemon saves. Take only if you know Daemons will be on the field. Anointed weapons can work wonders as well if you need to give them a cheap combat boost in that case. *'''Crusader''': Their biggest draw is their Storm Shields. Draw one to the front and let him soak up damage meant for weaker allies. You'll be able to suck it up. *'''Daemonhost''': Wildcards in every sense of the word. Some of their powers are really handy for their uses, others...not so much. *'''Death Cult Assassin''': Where Crusaders are meant to defend, assassins are meant to attack and they do with 3 S3 attacks (4 on the charge). Make sure they have someone to attack or they'll crumple fast. *'''Psyker''': Yeah, you're back to your Psychic Barrage. It's a 36" S3 AP6 Large Blast, but if you bring more psykers within 6", they can donate an extra Warp Charge, giving +1S/-1AP. Sadly, you usually won't be going much further than maybe S5 AP3 with allies since that needs both a psyker Inquisitor and a psyker Leader (or maybe an Astropath). Most times, it'll only be useful for a big mob-clearer. *'''[[Jokaero]] Weaponsmith''': Monkeys always help. The fact that they're individual units means that they're now able to fire whatever they want without binding another monkey to that same job. As a bonus, their Inconceivable Customization can now affect units within 3" of them, meaning you can strategically spread your team so that they can grab some of the evil gifts of science-monkey death. '''THE FOLLOWING UNITS ARE HARDCAPPED 0-1''' *'''Ministorum Priest''': Yes, grab him for melee-smashing. Give him a few troops to help him charge (and with everyone within 6" gaining Zealot, you'll definitely get them there), and you'll see those hymns work their magic by demolishing everything. *'''Inquisitorial Medic''': A storm trooper with a 6" FNP. He can grab some bonus guns and has to buy grenades, but can buy melta bombs and power armor. *'''Inquisitorial Techpriest''': The only thing they're useful for is to aid transports. Don't bring them otherwise. [[Category: Warhammer 40,000 Tactics/Kill Team (HoR)/Old]] [[Category: Inquisition]]
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