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Warhammer 40,000: Kill Team (HoR)/Tactics/Tyranids(8E)
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===Leaders=== *'''[[Neurothrope]]''': Your Zoanthrope on steroids. It's able to withstand damage with a 3++ save and a decent number of wounds while still able to smite for extra health. Really, all you're lacking is the ability to re-roll for 1s for casting and you can buy that back to put it at the same price as in the Codex. In exchange, you can always casts its powers regardless of if anyone else cast the same powers and lets others cast if they want as well. Put with the right members, this can make for some dangerous mind-combos. *'''Warrior Alpha''': Your go-to combat Tyranid Leader, this beefier Warrior can take the broadest assortment of weapons of the entire list, so tooling him out for the job shouldn't be too big a hassle. In addition, you can grab Shrikes as Core choices for extra Synapse and you can buy the Tyranid Prime's rule for re-rolling 1s to hit. Though he starts off cheaper than the others, beware kitting him up too much, because he can easily cost more than your entire army put together. *'''Stalker''': Your Lictor Alpha (Or Deathleaper-lite), capable of making Lictors core. He's much more of a pain in the ass with Deathleaper's constant -2 to hit and can sneak in closer to enemies than should be comfortable. He also possesses Deathleaper's character-hunting abilities, which makes him a potent assassin. *'''Maw-Fiend''': Your Ravener Alpha/Diet Red Terror who makes Raveners Core. Bone stock, all he gets is the Red Terror's insta-kill rule, which makes taking this a terrible idea. You'll need to at least spend 10 points so you can ambush this guy alongside the others and if you bring more, you'll need to buy the Red Terror's aura for re-rolling 1s to hit for Raveners. *'''Toxithrope''': Surprisingly, your leader Venomthrope gains the Synapse rule and makes more Venomthropes core. Aside from that, it remains capable of protecting your other models for a bit, which is critical. While Synapse makes its value better, it also makes them more of a target, meaning you absolutely need to shield it with bodies. *'''Broodleader''': A weaker Broodlord, but it possesses traits of both the smaller and bigger Genestealers. The one thing it does take the Broodlord at base is a generally ferocious statline and ability to charge after advancing while also gaining a free attack if around other 'stealers. **'''[[Broodlord]]''' :If you feel like a dullard, you can then pay an exorbitant amount of points to be a full-blown Broodlord. It loses the bonus attack, but now regains the ability to let fellow 'stealers re-roll 1s to hit and the option to buy the massive claws if you need more of an advantage than the stock claws (S+1 AP-2 D1 that becomes AP-4 Dd3 on a 6+ to wound) provide.
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