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Warhammer 40,000: Kill Team (HoR)/Tactics (8E)
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== Campaigns == In order to allow narratives to be made in an organized fashion, there are supplemental rules that tell how a campaign can be run. #Build a Kill-Team. The recommended amount is around 250 points. #*If you have more models than you want/need, you can place some into Tactical Reserves. They'll remain where they are, but won't be able to score anything until they're back on the field. #Play the damn game. Seriously. #Determine injuries for totally-dead models/squads. #*Core and special/leader units have different result tables to roll on for injuries. While Core units either get dead or alive, Special and Leader models roll a d66 and can risk anything from death to stat loss (temporary or permanent) to returning good as new. #Determine Requisition Points and Renown won #*Requisition is won through accomplishing certain goals each game. They can grant a number of benefits #**All models can buy Battle Honours, though any models that aren't leaders are limited in how many groups besides the General and Faction tables they can pick from and how many honours they can select. It should be noted that any elite units (models with 2+ saves, really durable models or those with unusual abilities) pay more for their Honours. #**You can spend RP for Battlefield support, granting you either a supporting piece of terrain, a turret, or artillery. #**If you use bases, you can spend RP to upgrade them with specialized facilities that can offer in-game benefits, level up the facilities to expand the points cap for your teams and the number of facilities you can purchase (though this costs upkeep each game after), and expands the size of the base itself should it ever get raided. #*Renown is gained for certain landmark achievements for each model. The more renown gained performing certain tasks (such as killing with a flamer or for capping an objective), the more passive benefits you get for that task. Rinse and repeat until you have a winner.
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