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Warhammer 40,000 9th Edition
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====Shooting Phase==== *Tanks and monsters can shoot in combat. Holy crap, that is a hell of a change. Land Raider Redeemer players are crying tears of joy while lascan Predators beat the shit out of [[TEQ]] vehiclelockers. They say you can shoot enemies at at point blank range in the video, but regardless expect more vehicle spam in the future (IG eat your heart out...). ** What this means is that Tanks and Monsters gain the ''Big Guns Never Tire'' rule which allows them to shoot within 1" of them if enemy units are in that distance, however they can't attack anything outside of 1" unless those units are destroyed and they get a -1 to hit with Heavy weapons. Rejoice 'Nids! Your Dakkafexes are now less useless in melee. ** Heavy weapons have a slight rework, now only Infantry suffer from the -1 to hit penalty if they moved. *There is a new weapon type, "Blast" (the 9th edition rulebook has an appendix telling us which guns are now Blast). These weapons always deal a minimum number of shots when dealing with randomized attacks When firing on a unit with 6-10 models, you deal at least 3 shots when rolling the dice. When firing at a unit with 11+ models, then it deals the maximum number of shots per dice without rolling. That said, you still have to roll for the actual hits, and Blast weapons can never be fired in melee even if they also have the Pistol type. Oh, well- those dreams of dropping Deathstrikes on charging Hormagaunts were fun while they lasted, but would it ''really'' be a good idea to fire one at point blank range? *Hit and wound modifiers are now capped to a maximum of +1 or -1. Goodbye Eldar flyer spam. You won't be missed. **Modifiers can still cancel each other out, though. So in theory while a -2 to hit would only act as a -1 on its own, it would cancel out a +1 modifier to retain the -1 to hit. *'''Look Out, Sir!''' is the new USR that'll keep your characters safe (if they are 9 wounds or lower): If your character is within 3" of a) a VEHICLE or MONSTER with more than 10W b) a friendly non-CHARACTER unit with 1 or more VEHICLE or MONSTER models, or c) a friendly non-CHARACTER unit with 3 or more models. **These changes mean that a ''single'' Land Speeder can never screen for your Chapter Master (because they're less than 10 W), ''but'', if the Land Speeders is in a multi-model squad, they could, due to the Vehicle keyword. Also, Characters can never screen for other Characters, so your Iron hands Leviathan Character will never jump in front of your Chapter Master. **To target a character, the character has to be the closest enemy unit and not have a unit near to screen the character, pretty sure this rules out [[That Guy|someone]] hiding a unit out of LOS and then have the CHARACTER in the open slightly behind the unit and declaring "you cannot shoot my CHARACTER". Some armies had that with Bodyguard "totally-not-a-Universal-Rule", but the 2022 Balance Dataslate removed that. Bodyguard units now have a modified LOS! that can trigger regardless of how many models are left in their unit. *'''Indirect Fire Weapons''' such as mortars and Whirlwinds that can hit targets they can't see recently got a sizeable nerf with the Q2 2022 Balance Dataslate. If these weapons attack enemies outside of LOS, they not only take -1 to hit but the enemy also gains a +1 to their save against this attack. While this isn't too much of an issue for those artillery weapons that fire tons of times, but single-shot artillery will suffer... **Except for the good ol' Imperial Guard, who have immunity to this rule. That's right, your Basilisks and Gryphons can keep shelling the opposition without issue.
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