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=== Treasures of the Seven Heavens === *'''Blades of Gan Jiang and Mo Ye:''' 65pts. Counts as paired weapons; the wielder gains +1 to their To Hit and To Wound rolls. Also, successful enemy Armour and Ward saves must be re-rolled. Hm...it's pretty nice (and at least it doesn't take up all 100pts allowance you have) but since it is 65pts, it'll force you to take a fairly mono-build leader; and with the Warlord being a squishy human, you'll have to take great care about where you deploy and maneuver this guy. In other words: take these blades, and you'll effectively turn him into a glass cannon. *'''Jade Sword of Feng Wu:''' 40pts. A Cathayan Longsword that essentially makes the wielder an 8E Elf. The wielder gains ASF and +1 to his Weapon Skill. A very good choice for a Wu Xia, as they're almost defenseless and need to make sure they aren't dead before they can attack. *'''Imperial Dragon Armour:''' 55pts. This heavy armour forces enemy attacks to suffer -1 to their To Wound rolls. The wearer also gains immunity to Flaming Attacks...oh, and it also allows the first unsaved wound to be discounted automatically. For 55pts, this is decent. *'''Fist of Iron:''' 50pts. Gives the bearer another point of Armour Save. He also gets +1 to his Strength for every rank his unit has (to a maximum of +3). If you keep him in a unit with ranks, this comes down to a Giant Blade for 5 more points and +1 Armour. Keep in mind this doesn't take up a magic weapon slot, so combo them together for +6 str... *'''Jade Dragon Token:''' Wielder gains Regen (5+) and Magic Resistance 2 for 40pts. Long story short: put this on your Wu Jen Lord, not your Warlord (He needs a universal Ward save DAMN IT!). *'''Brush of 1,000 Years:''' Every time the bearer successfully casts a spell from the Lore of Yan and Ying and rolls any doubles, he may choose to make a leadership test on his own, unmodified Leadership statistic. If the test is passed, all duplicate rolls count towards Ultimate Power. Though this is 55pts, it's really nice for your Wu Jen Lord. Have an enemy you know is going to bring that Slann? Ruin his day and his perfect gaming record with this. If you have an enemy that will hardly have any chance of dispelling your spells anyway, those 65pts could be better spent elsewhere. Oh, and remember, DON'T use this willy-nilly! Every Bonus dice you roll is another chance to course a Miscast. Use Wisly. *'''Cui Dan's White Orb:''' 30pts. Another high-risk/reward item for magic users. This one gives the bearer +D3 to his Casting. However, if the bearer miscasts he must roll 2D6 for the test and use the higher. This one doesn't have an option not to use so you'll still be in danger of having your Wu Jen Lord being sucked into the Warp. Both this and the brush basically have the same purpose; to increase your spellcaster potency and try to shut the enemy from nullifying it. It's arguable to be better overall; the brush automatically gives the chance for more die on a cast with the 'substantial' chance of suffering for it while the Orb gives a small increase to your potency for far fewer points. And whilst with the Brush you have a greater chance of having miscasts, you suffer the worse with miscasts when you have the Orb. It's really your preference which you choose. *'''Gong of Tsao Taso:''' 40pts. An enchanted item with a one-use bound spell at Level 5. Enemy warmachines, chariots, unique units, and units in buildings suffer D6 S6 hits within 12" of the bearer; while other enemy unit types take panic tests. Eh...unless you have a spammy Dwarf artillery enemy (which you'll have a hard time getting to...if you can even get there before getting shot down), an enemy with lots of chariots or lots of occupied structures (can't remember the last time occupied buildings were used in Fantasy). Panic is fine but it just doesn't compensate for this being forty points. This just feels like a miss...it's a fluffy one but little reason to actually use it. If you have your heart set, a Lore of Shadows Wu Jen is your best deployment vector. *'''Standard of Cathay:''' 100pts. For one hundred points you get the following: the bearer units gaining Stubborn, friendly units within 12" getting Immune to Panic, and enemies in base contact suffer Strength 3 hits with Flaming. It's a fairly nice banner...but it just costs too much. In your 2,000 point games...no. No way. If you're doing a large Apocalypse-esque game...GO FOR IT! Get a line of Imperial Infantry before the enemy horde and HOLD THE LINE! Combos well with the War Drums. *'''Sky Banner of the Lofty Heavens:''' 50pts. A one-use banner that gives a unit fly(10) at the beginning of the Movement Phase for the rest of the turn. This does have great potential. Put this on cavalry, pop it and use it to get over a large, impassable terrain piece into your enemies more juicy units...but its cost is a bit much. Bring this only if you know you can properly use it without wasting fifty points or leaving your troops stranded without help. The Weapons, Armour and Arcane Items are pretty good and worth looking at. But the Banners and the Gong are definitely situational...if even that.
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