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===Spoils of War=== *'''Hurcio's Club:''' 60pts. Two-hander that adds +1 S/A for each turn they're in combat, maxed at +3. *'''Cathayan Dragonsword:''' 50pts. Fabulous sword with +1 WS/I, KB, flaming, and piercing 1. *'''Domingo's Arbalest:''' 45pts. Special Hand bolt thrower that Deals a S5 shot with Multi Wound(D3) and ignores armour. *'''Pike of Remas:''' 30pts. Mercenary General or Captain on foot only. This can deal d3 S5 impact hits when charged and gains HKB against cavalry and monstrous cavalry. *'''Helm of Myrmidia:''' 45pts. 6+ Save with Hatred to Undead. It robs an attack from anyone in b2b and forces -1 to hit them close combat. *'''Mambrinio's Golden Armour:''' 20pts. Heavy armor. 2+ save and negates HKB and multiple wounds, but it robs 2I and -1 on Dangerous Terrain tests, meaning you're a slow, clunky mofo. Not like that matters much for a Dwarf. *'''Staff of Fickle Fortune:''' 35pts. During each magic phase, roll a d6: 1 - rob d3 from casting attempts, 2 - nothing, 3+ - add d3 to casting attempts. *'''Guido's Lucky Coin:''' 5pts. Re-roll one hit, wound, or save die in the whole battle. Cheap for a single reroll, Make it count. *'''Justintine's Paychest:''' 35pts. Replaces Paymaster's Paychest. Gives them Cold Blooded (roll 3d6 for Psychology and Break tests, drop highest). *'''Banner of Venni:''' 45 points for Devastating Charge? Really? Still, +1 attack is very good on charging Freelancer or Ogres with big weapons. *'''Eagle Standard:''' 25pts. Enemies can never get the Outnumber, Flank, or Rear combat resolution bonus against the unit carrying this banner.
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