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===Weapons of the Devas=== These are the most powerful weapons of the Thousand Gods of Ind and all but the Vajra are pretty awesome for their obscene costs. Deva Lord choices can take a single one of these. *'''Mahakali's Bow''': A one use only Magic longbow that costs 85pts and lore wise can destroy all life in the world if misused so the God Shaivi will punish anyone who tries to do so. It is a Long Bow that hits automatically causing D6+1 Wounds ( ̶U̶n̶c̶l̶e̶a̶r̶ ̶i̶f̶ ̶s̶a̶i̶d̶ ̶w̶o̶u̶n̶d̶s̶ ̶s̶t̶i̶l̶l̶ ̶n̶e̶e̶d̶ ̶t̶o̶ ̶b̶e̶ ̶r̶o̶l̶l̶e̶d̶ ̶f̶o̶r̶ they're wounds, not hits so they don't get rolled.) that ignore armour saves. However, before using it the weilder has to pass a LD test which if failed causes them to suffer D6+1 Wounds with no Armour saves allowed. If the bearer survives failing to fire it they may try again next turn following the same procedure, so you're guaranteed that one use. *'''Sudarshana Chakram''': While regular Chakram is War Frisbees, this is the Frisbee of Death costing 80pts and can only be purchased for the Vaishna and given to Karishna. It has a range of 18" and works as follows. Nominate 1 enemy model within line of sight, roll to hit as normal, if the attack hits place a 3" blast template over the model, proceed to scatter the template D6. Any model passed over suffers a S5 Magical hit with the Armour Piercing special rule. This item comes stock on Karishna. This will scythe through just about any massed infantry, best used against high armour save units as they will suffer a -3 penalty to their armour save. *'''The Brahmirastra''': 75pts and can only be purchased for the Brahmir. This is a staff that unmakes the universe where it is used purging that area from existence and oh my it does just that. One use only, the Brahmirastra can be used in the close combat phase. When it is used, place the large blast template over the model carrying it. Any model bar the carrier takes an S10 hit that causes D6 Wounds. Ogres will hate you as you erase a whole unit at the drop of a hat. The prevalence of Ward saves will undermine its use against characters, but the main issue it faces is positioning the bearer in a way they can hit as many enemy models and as few of yours as possible. Note you don't have to be in combat to use it nor does it use up your close combat attacks that turn. *'''The Vajra''': 70pts. The Vajra can be used in the shooting phase. It has a range of 24" and fires D6 S6 lightning bolts which you have to roll to hit for as usual. A bit anti-climactic compared to the last 3, it would be better at either a lower cost or if it hit automatically. **Alternate opinion: It is not described as a ranged weapon, it merely says it can be used then, this means you can use it while in combat the target just needs to be valid. *'''The Kaumodaki Mace''': 60pts and can only be purchased by a Vaishna. The wielder gains S10 and for every initial attack that hits roll a D6 on a 4+, it scores another hit, potentially letting you flood the enemy in hits. A very good weapon, like very very good. The Giant Blade in the BRB gives +3S and costs ̶6̶0̶ ̶p̶o̶i̶n̶t̶s̶, 45 points in 9e, for 15 more points you get an extra point of S and the ability to generate more hits. *'''Trident of Destruction''': 50pts and can only be purchased by Shaivi. It may be used as a Halberd in close combat and a Javelin in the shooting phase but its main attraction is granting its wielder the Heroic Killing Blow special rule which works well with the Shaivi's base attack number of 6.
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