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==Artefacts of Midgard== *'''Mjolnir, the Crusher:''' (100p) a giant-slaying Multiple Wounds (D6) Great Weapon that rerolls wound. once per game you can also throw it to cause D6 S4 hit that ignores armour. Something for monster hunting and obliterate enemies in a dual. *'''Gungnir, The Swaying Spear:''' (85p) A Spear + Javelin that alway hits on 2+ and with Heroic Killing Blow. *'''Tyrfang:''' (65p) a +1 to hit Sword that ignores armour and Regen but damages the wielder if he doesn't make a kill in combat. keep in mind Most opponents will try to challenge him in a dual so the sword will finish him. *'''Shield of Svalinn:''' (30p) Each time the bear makes a successful armour or ward save, the aggressor model will get defanged until the end of the next turn with -1 WS and A. Pairs well with other protections. *'''Armour of Beowulf:''' (55p) Medium armour with Regeneration(4+) and +1 wound. *'''Brisingamen:''' (40p) +1 Ld, and all in B2B must pass a Ld test at the start of combat or else be unable to attack and attacks auto hit against them. *'''Bone of Ulir:''' (15p) once per Magic phase, your wizard can get one random spell from any available lore. Very flexible, but you may not get the spell you need or properly make the most out of. *'''Girdle of Might:''' (70p) 2xStrangth, a Jarl with 10S!!!! *'''Gjallahorn:''' (50p) once per turn at the start of your turn, all units within 12" can move closer and enemy make a panic test(?) *'''Raven Banner:''' (60p) Banner gives Fear and friendlies within 12" get Immunity (Fear, Panic).
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