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Warhammer Army Project/Pirates of Sartosa
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==The Pirates' Booty== *'''Pistols of King Death:''' 45pts. A brace of pistols that re-roll all hit and wound rolls in melee and shooting. Quite nice and only 45 points. *'''Lucky Levi's Hook Hand:''' 45pts. AHW. An off-hand weapon that hits at S+2. *'''The Bloody Nora:''' 40pts. A whip that adds D3+2 attacks on the charge and +2 attacks otherwise. *'''Sloppy Cruickshank's Long Lost Cutlass:''' 35pts. The first attack against the wielder in cc always fails while the wielder gets +1 to hit and AP(1). *'''Bloody Bill's Buckler:''' 15pts. A buckler gives a total of Parry(5+) and makes enemies in cc take -1 to hit. For 25 points, there's way better out there. *'''Dead Man's Chest:''' 65pts. A chest that, when opened outside of combat, turns its unit undead with Unbreakable, Unstable, and Fear. It also adds +1 to their combat resolution rolls. If you have a disposable gang of pirates or swabbies you want to hold on at all costs, you can pop this baby on them. *'''Gentleman Jenkin's Trusty Compass:''' 30pts. Grants the bearer and one unit Scout and lets them re-roll reform rolls. *'''Whalebone Charm:''' 30pts. For a turn, this makes the enemy re-roll all wound rolls against the wielder. It also lets the wielder ignore death on a 2+. *'''Polly the Parrot:''' 20pts. A parrot that adds a 3++ ward against war machines and forces enemies in cc to re-roll 6s to hit. *'''The Jolly Roger:''' 55pts. It gives fear and devastating charge. Pirates don't have many good melee units. Unless you take a big blob (likely also a BSB), it often found on a unit Sea Serpent Rider for the +1 to attacks on the charge.
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