Editing
Warhammer Underworlds
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Garrek's Reavers==== No Stormcasts without the cannibals in red! They don’t even say why they’re there; maybe [[Warhammer:_Age_of_Sigmar#Khorne_Bloodbound|Bloodbound]] just appear spontanously where Stormbois go, like a really sick sort of intestinal disease that usually follows a McDonalds menu? The Reavers is widely considered one of, if not the most difficult Warband to pilot currently in the game... But when they get rolling, they get fucking *rolling*! The Reavers have five models, varying from pretty okay to absolutely awful. They’re all pretty fast and get faster yet when Inspired, and has a model for every situation - the issue is, they fall like flies to even the slightest attack, with two of the Reavers literally having [[Fail|2 Wounds and 1 Dodge]] (which is the worst defense in the game), and the others are only marginally better. However, this is also the Reavers’ trump card, because when '''any''' three models in the game are taken Out of Action, *all* Reavers become Inspired, which turns them into some of the most dangerous models in the game! Saek and Garrek himself gets particularly nasty, with very powerful attacks and high movement. When this is combined with the frankly fantastic Reaver Upgrades and Ploys, this Warband goes from weedy to scary in no time. There's a mixed bag included Axe-Chain-Man with the power of axes on a chain allowing ranged melee attacks and Stabbins McGee who can make lots of attacks. By having 5 Speedy Khornezales grabbing objectives is easy, but they drop like flies. When playing, don't under-estimate Arnulf or Targor just because they are your weakest guys. Inspired and with a few standard upgrades, Arnulf or Targor can become killing machines capable of one-shotting most fighters with a little luck. The beauty of Garrek's Reavers is that playing clever can make even the most daunting matchup winnable, and a single deck build can give you thousands of possibilities. =====Reaver Decks===== *'''Aggro Reavers:''' How a warband of Khorne-worshipping mortals who come back to life should play - Fast and hard! Aggro Reavers aims to start the game by attempting to kill as many enemy models as possible before Arnulf and Targor eventually dies by a stiff breeze, which should allow you to become Inspired. Then you pile on the upgrades on Saek, Garrek and Karsus and go to town. These builds are meant to burn like crazy, with loads of easy-to-use reactionary Ploys and great Upgrades that allow your golden boys to reave havoc; most games you'll end with an empty Power Deck! This is not an easy deck to run however, as it requires you to weigh the sacrifices you are going to have to make to be Inspired - if you're not careful, you'll just bloody yourself, like punching yourself in the nose. **'''Karsus Unleashed:''' A variant of the Aggro Reavers that puts most of their Upgrades on Karsus. He's got a Range 2 attack as well as an "attack-everything-within-Range-1" attack, both which benefit massively by Upgrades like Great Strength (+1 Damage to all attacks). Place him somewhere were he gets support from the other models and let him go to town from a safe distance. *'''Objective Reavers:''' Believe it or not, Khorne cultists play a fairly strong Objective game. The Reavers are fast and have quite a few models with allows you to cover most of the board quickly. With the addition of the Move buff from Inspired and Ploys like Sidestep (Move a friendly model one Hex) or Sprint (Next Move is doubled), the Khorne guys are among the fastest Warbands in the game. Only issue is that they aren't very tough compared to other Objective decks, so more bashy Warbands can ruin your day by throwing your bare-torsoed-ass around.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information