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==Anti-warp measures== By this point you may be wondering why is that no one has developed extensive measures to counter warp based phenomena, the answer is that, yes, it has been some serious attempts, with variable measures of success. ===In 40k=== The biggest project to shutdown the warp for good was done by the C'tan and the Necrons before they jumped on the former and turned them into pokemón. During the [[War in Heaven|War in Heaven]], they built a vast network of pylons made from the substance known as Noctilith to effectively negate the Old Ones' main advantage, that being the use of their Webway. Interestingly this may actually explain the boundaries of the current Eye of Terror, as it appears to be that the Necrons built the network with the specific idea to surround the Eldar's core territories as they were slowly becoming more advanced while the Old Ones were getting pwned across the galaxy. Unfortunately for the Necrons, the Eldar developed quicker than expected, and with their own rebellion against the C'tan crippling them, made them abandon the network project midway. How this would have affected the Necrons themselves now that they depend on the Webway through the Dolmen Gates is a great source of speculation. A derived example of this sort of technology is the Null Field Matrix, which allows a Tomb World to deny the effects of the warp in their immediate territory, effectively crippling everything warp-related, unfortunately it appears these sort of devices are quite fragile and indeed would be a major target in any battle against the Necrons by anything warp-based. The Necrons apparently tried a different approach too, developing the pariah warp gene, this point however has conflicting sources, as it appears sometimes the gene occurs naturally without their direct intervention, maybe it's effectively a natural occurrence, and the skelebots just decided to make it more common through genetic manipulation. In the case of the Imperium they have the Geller Field technology as their most widespread way to deal with the warp, supposedly what the Geller Field generator does is creates a "bubble" of reality around the ship so it can travel across the warp instead of the neutralize it, this bubble seems to still allow for minor warp events to happen such as the sending and receiving of astropathic messages. The second antiwarp "technology" used by the Imperium are wards and rituals to contain Chaos pollution, this seems to be still warp-based as rather than completely nullify the energies of the immaterium it redirects its flow and shapes it so it can deny the most negative effects of the warp, this also seems to be the basic of the chaos-denying quality of Faith in 40k, as it "naturally" shields the individual through the redirection of chaos-based warp energy through more orderly currents although this may be an overly simplification and there may be more factors, as all things related to faith it's nigh impossible to measure. The third mechanism for the Imperium to block warp-phenomena is the use of blanks, be it in the form of agents trained by the Inquisition, or the Assassin temples. Although sometimes blanks who weren't caught by the Black Ships pop up here and there as literary devices. Another, bleaker way is by using the remains of the blanks in the form of missiles with warhead cores made of their ashes, it's not specified if the blanks are actively killed, or the Imperium just waits for them to die, although in this particular case the latter would make more sense as a blank is too much of a valuable resource to be used up in a single attack unless the need is too extreme, but then again, this is 40k so you may expect both cases to happen. The fourth measure to deal with the warp is being really racist and paranoid and killing would be Psykers immediately. This is actually somewhat effective. Wild Psykers are the most frequently way for warp shit to gain access to reality so if your diligent about dealing with Psykers and keep there population low you keep a lot of warp shenanigans from happening the first place. And with the current advance of the plotline, Belisarius Cawl seems to be working in retro-engineering the Necron Noctilith based technologies to find a way to close the Cicatrix Maledictum, and the Necrons aren't quite too happy about the kleptomaniacs in the priesthood of Mars stealing their property and war has erupted in many systems. The Orks, being Orks, have a straightforward and simple solution to this problem just as they do any other. They nail great big teeth onto their ships as an offering to Gork and Mork for safe passage. If that doesn't work, they can always fight the daemons instead, which makes for great entertainment while you're floating through the Warp on a derelict hulk. Interestingly it may be that "orkiness" works in a similar way to human faith when it comes to shielding adverse effects from the warp. Tau are a bit of a mixed bag as for the most part they don't even believe there is any danger to the warp at all, which is terrible naive of them, but they got dealt a good hand in that they souls are particularly 'dim' in the warp which means they tend not to get noticed by the nasty things out there anyway. ===In Fantasy/AoS=== In the current AoS setting it's the Kharadron Overlords the ones who have been looking for a way to neutralize magic-related phenomena, with the development of the magic-dampening null projectors and voidstone scatter-mines, these technologies seem to be costly and not widespread, but it appears to have effects both upon the Winds of Magic and Chaos-born powers although this hasn't been explored more than beyond some minor references. Supposedly Azyr's magic has a strong anti-Chaos/Death effect, it's not clear if this is natural or the fact its incarnate is Sigmar, but it may be say that this source is still warp-based, the other Winds of Magic may have a similar potentiality but Azyr appears to be the best way to go when it comes to fighting Chaos. Probably this was done in order to link the best at chaos-smashing attribute to Sigmar's own power, as in Fantasy it was Hysh the wind of Light that was the most effective at purging Demons. Faith seems to have a rather similar effect than 40k, with the best example being the Hallowed Knights, who have such a strong faith it shields them from adverse Chaos effects such as Nurgle's plagues. Nagash has (perhaps unintentionally) stumbled on something similar with the magic-resistant Ossiarch Bonereapers of the Null Myriad. After being harshly opposed by the forces of Order, Nagash had them hide on the edges of Shyish, where they fought off many daemonic armies.
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