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===Wastri's Church=== ::Clergy: Clerics (10%), Specialty Priests (45%), Crusaders (45%) ::Alignment: LN, LE ::Turn Undead: C: Yes ( if neutral) SP: No Cm: No ::Cmnd Undead: C: Yes ( if evil) SP: No Cm: No All clergy of Wastri receive the Religion proficiency for free. All clergy of Wastri can speak a secret language known as Wastongue, which is only understandable by other members of Wastri's priesthood. All clergy are familiar with the use and creation of poisons; all crusaders and some higher level clergy members know how to make a special poison only used by members of the faith and their servants. This poison is known as shukta, made from poisonous frog and [[grung]] skins, boiled at a low temperature with oils and pitch from trees endogenous to the southern swamps of Oerik. The end result is a clear sap that acts as a contact poison (onset 1 min, dmg 2-8/2-16). Each application is good for a 6 hour period, or -6 strikes with the weapon, whichever comes first. Although most priests do not use it, some clerics have no compunctions about using it, and one will most definitely find it in the possession of a crusader of Wastri. Wastri is not well known throughout the Flanaess, and worship of Wastri is not common. It is mostly concentrated in and around the Vast Swamp, though it has supposedly spread to the Hool Marshes and possibly elsewhere, though this would most likely be in the southern regions of the Flanaess. Most places of worship are dim, dark and chilly, akin to monasteries with large developed underground complexes. Considering the history of Wastri, most of his worshipers are Suel or at least partly so, though all humans are welcome into his faith. Clergy members are known as Wastriggi, though they are also known by less affectionate names by those who do not venerate Wastri. In northern areas, Wastriggi have not exactly endeared themselves to the common populace, but they aren't considered a threat either; Something more akin to misguided cultists or fringe lunatics. There have been isolated instances where more militant Wastriggi have traveled north in campaigns of terror, but these are few and far between. On the other hand, some clergy have given a good name to themselves by acting as self appointed protectors of the human race, and striking out on forays against the likes of [[drow]]. In the southern regions of the Flanaess, especially bordering the Azure Sea, the story is completely different. Here the presence of the Wastrian faith is more prevalent, and the clergy are better able to pursue their doctrines. The threat the Wastriggi represent is well appreciated, especially by the [[demihuman]]s of the area, who view the Wastriggi as they do the [[Scarlet Brotherhood]], just not as powerful, but far worse. A special note should be made of the relationship between the [[Scarlet Brotherhood]] and Wastriggi. Although these two factions appear similar in nature, they are deadly enemies. Neither side has forgotten what transpired less than 50 years ago, and their geographical proximity doesn't help matters. One will find that Brotherhood members are loathe to enter the Vast Swamp unless in large numbers, and for good reason. Specialty priests and the crusaders hold all the positions of power within the church heirarchy, and are generally considered separate branches, though relations between the two are very good, and support each other well. Clerics of Wastri are left out in the cold in this regard, so many of them are found in the more northern reaches of Wastrian worship, where they can make more of a name for themselves as adventurers. Women are welcome in the Wastrian faith, but generally not as common as males; though there is the occasional cleric and specialty priest, most woman are crusaders, who usually have had a bad experience with [[demihuman]]s in their past. Specialty priests are clad in gray, though some have yellow stoles that denote their rank, which is (in ascending order): Hopeful (dun clad), Least Servant, Acolyte, Adept, Curate, Lesser Servant, Priest, Abbot, Father, Master (leader of a temple), and the Immaculate Image (single highest level specialty priest of Wastri). Crusaders wear yellow cloaks inscribed with runes that denote their rank, which is (in ascending order): Hunter, Slayer, High Slayer, Great Scourge, Champion, Grand Warlord, and the High Holy Master of Extinction (single highest level crusader of Wastri). Clerics are generally referred to as Brother or Sister, preceded by the title "Older" or "Younger", depending upon who is addressing them. Dogma: Wastri is perfection. Strive to be like Wastri. Obey your superiors without question. They are closer to perfection than you, and have the wisdom and experience you lack. Instill discipline in yourself, even as others instill it in you, for only with great discipline may you achieve perfection. Respect all amphibians, for they are your brethren among animals, and hold the secrets to perfection. Learn from the toad and the frog, and emulate them; doing so you shall progress in your own self evolution to the state of perfection you seek. [[Humanoid]]s are stupid, undisciplined, and inferior. They are only fit to serve humanity, but must be shown with force who are their masters, for the iron fist and the whip is all they understand. [[Demihuman]]s are cunning and evil. They are jealous of humanity's destiny to rule all it purveys, and will do all in their power to thwart you and Wastri. All demihumans are to be slain on sight, and the extermination of demihumankind is to be pursued until not one lives. The premise of Wastri is simple, if not bizarre; [[Human]]s are superior to all other sentient races. [[Humanoid]]s are only fit to serve the needs of humans, and [[demihuman]]s are only fit to be slain - especially [[dwarves]], [[gnome]]s, and [[halfling]]s. Amphibians, being superior to all other animals, are sacred to the faith, and are to be held in esteem. Day-to-Day Activities: Wastriggi spend much of their time in reflective thought and concentration, in an effort to achieve perfection through discipline. All help to breed and maintain superior toads; it is rumored that some of these monsters appear remarkably human, just as some of Wastri's followers appear toad-like. Crusaders spend more time honing their martial abilities and combat tactics. They are often absent from their temples for weeks at a time, out hunting their species enemy, enemies of the faith, or monsters that might threaten the temple. Clerics journey far and wide to recruit followers and acquire wealth, items, and knowledge useable by the faith as a whole. Holy Days/Important Ceremonies: Wastriggi have a few important holidays and festivals which they celebrate. Ceremonies honoring Wastri involve sacrifices, strange musical instruments, and croaking chants. The first is the Festival of the Blood Moon, which occurs on the 1 1th of Coldeven. Known by the faith as Velvengluud, this holiday is one in which all clergy are to set out on a great hunt, capturing [[demihuman]]s and other enemies of the faith, and sacrificing them to Wastri. Of note, lately the Wastriggi in the southern Vast Swamp have been getting into violent clashes with agents and forces of the [[Scarlet Brotherhood]], and not a few have ended up on the altar the past few years. The 15th of Goodmonth is known to Wastriggi as Wuhdlok, or the Great Imprisonment. This marks the day in 563 C.Y. when Zagyg the Mad Archmage, imprisoned Wastri in the Tower of Power, through "trickery, deceit, and conspiracy from the powers of the universe itself", or so Wastriggi are taught. This begins a mourning period of 7 days, one for each year of imprisonment, in which all Wastriggi assume a state similar to hibernation. This is a greatly held secret, as many temples and strongholds are highly vulnerable during this time (though not defenseless!). The 10th of Harvester is known to Wastriggi as Mahdmagleeh, or the Day of Liberation, marking the day in 570 C.Y. when Wastri was liberated from the Tower of Power, through means unknown. This is a day of great rejoicing, feasting and rest. During the evening, great choruses of frog-like chants can be heard for miles as all clergy gather to "sing" praise to Wastri. Major Centers of Worship: Certainly the largest and most powerful temple is the complex known as the Sacred Polystery, the domain of Wastri himself, and lies deep within the Vast Swamp. Not a single living thing approaches within 10 miles of the temple without Wastri knowing about it. There are other major temples rumored to exist in the Hool Marshes and Hepmonaland, as well as ruined temple complexes in the Gnatmarsh and even as far north as the Cold Marshes. Affiliated Orders: Due to the bizarre nature of Wastri, there are no knightly or military orders which are sponsored by, or that venerate, Wastri outside of those who are his clergy. There are the rare members of other classes who serve Wastri, or who adventure with clerics of Wastri, though; These are generally nown as referred to by the title "Cousin" by the Wastriggi. Priestly Vestments: Priests and crusaders of Wastri are generally bald and clean shaven, regardless of sex. Priests generally wear dun or gray loose fitting robes that allow freedom of movement, and sometimes wear sandals, though most often will be seen barefooted. Crusaders are often found in armor, and wear the yellow cloaks that denote their rank. Higher level priests wear gray and yellow robes, and also wear yellow stoles during religious ceremonies and holidays. Clerics are generally found far from the major religious centers and therefore dress appropriately for the society that they happen to be in. They may dress in garments of gray and yellow during holidays, but otherwise look no different from those around them. Adventuring Garb: The various clergy are restricted in terms of armor they can wear, but generally speaking crusaders and clerics try to get the best armor available. Crusaders always wear yellow cloaks, but clerics may generally wear whatever they desire; they usually have some yellow or gray somewhere though, but otherwise are not noticeably different from clerics of any other faith.
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