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==PC Stats== ::Ability Scores: +2 Wisdom, +2 Constitution or +2 Dexterity ::Size: Medium ::Speed: 6 squares (30 feet) ::Vision: Low-Light ::Skill Bonuses: +2 Nature, +2 Stealth ::Fey Origin ::Hardy Form: Gain a +1 racial bonus to either Fortitude, Reflex or Will. ::Nature's Aspect: Whenever you complete a long rest, choose which of the aspects of nature you wish to manifest. This determines your racial encounter power. * Voyage of the Ancients: When you hit an enemy with an area or close attack, as a free action, you can teleport 3 squares and then choose a single enemy hit by the triggering attack; you and one ally you can see gain combat advantage against that enemy until the end of your next turn. * Wrath of the Destroyer: When a bloodied enemy attacks you or an ally adjacent to you, you can either make a melee basic attack or charge it as an immediate reaction; if this hits, the enemy is also dazed until the end of your next turn. * Pursuit of the Hunter: When an enemy within 2 squares of you moves on its turn, as an immediate reaction you can shift 3 squares. Until the end of your next turn, you deal +1d6 bonus damage against the triggering enemy when you hit it and ignore the -2 penalty to attack rolls for attacking it when it has cover or concealment. For a Stormchaser Wilden, take the standard Wilden and choose any or all of the following feats: Aspect of the Elements ::Prerequisite: Wilden, 11th level, Nature's Aspect racial trait ::Benefit: Replace one of your Nature's Aspect options with the Aspect of the Elements. When in this aspect, you have access to the following racial encounter power: * Fury of the Elements: When you are hit by an enemy attack that deals cold, fire, lightning or thunder damage, you can halve the damage as an immediate interrupt. Until the end of your next turn, your next attack deals 1d6 extra damage of the type or types dealt by the triggering attack. Elemental Shield ::Prerequisite: Wilden, Nature’s Aspect racial trait ::Benefit: Whenever you choose an aspect of nature to manifest, choose a damage type: cold, fire, lightning, or thunder. You gain resist 5 to that damage type for the next attack that hits you and deals that damage type. The resistance increases to 10 at 11th level and 15 at 21st level. Path of Ice ::Prerequisite: Wilden, Nature’s Aspect racial trait ::Benefit: When you use a wilden racial power, the first time you are subjected to forced movement before the start of your next turn, you can ignore the forced movement and shift 1 square as a free action instead. One creature adjacent to you before or after the shift takes cold damage equal to your Wisdom modifier. The cold damage equals 3 + your Wisdom modifier at 11th level, and 6 + your Wisdom modifier at 21st level. ::If you are in the aspect of the elements, you shift 2 squares. Pulse of Lightning ::Prerequisite: Wilden, Nature’s Aspect racial trait ::Benefit: When you use a wilden racial power, until the start of your next turn, the first enemy that targets you with a close or area attack takes lightning damage equal to your Wisdom modifier. The lightning damage equals 3 + your Wisdom modifier at 11th level, and it equals 6 + your Wisdom modifier at 21st level. ::If you are in the aspect of the elements, one other enemy you can see also takes lightning damage equal to half that taken by the first enemy. Surge of Thunder ::Prerequisite: Wilden, Nature’s Aspect racial trait ::Benefit: When you use a wilden racial power, until the start of your next turn, your opportunity attacks deal 2 extra thunder damage and push the target 1 square. At 11th level, the extra thunder damage increases to 4 and you push the target 2 squares; at 21st level, the extra thunder damage increases to 6 and you push the target 3 squares. ::If you are in the aspect of the elements, a target of your opportunity attack must also save or fall prone. Touch of Flame ::Prerequisite: Wilden, Nature’s Aspect racial trait ::Benefit: When you use a wilden racial power, until the start of your next turn, the first enemy that hits you with a melee attack takes fire damage equal to your Wisdom modifier. The fire damage equals 3 + your Wisdom modifier at 11th level, and it equals 6 + your Wisdom modifier at 21st level. ::If you are in the aspect of the elements, the enemy is also weakened until the start of its next turn.
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