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===In 3rd Edition=== Wizards are more powerful than ever. Some says the priests usurped the wizard’s throne, but they are just [[heretics]]. While it’s true that the [[CoDzilla]] is a powerful force to be reckoned with, it is also true that wizards allow more versatility, power and the cheesiest builds. They also got a new toy to play with in the form of "metamagic" effects, that allowed them to prepare spells with special benefits, like a bigger area of effect or increased numbers, in higher level spell slots from normal. 3e wizards also gained a sibling in the form of the [[Sorcerer (Dungeons & Dragons)|Sorcerer]], a "spontaneous caster" that shook up the Vancian Casting mechanic; although it could learn fewer spells than a wizard, it received more spells per day and had access to all of the spells it knew at any given time. The wizard's immense power and versatility generally gave it the leg up on the sorcerer, though, who also had problems stemming from [[Skip Williams|in-house developer conflicts]], such as few skills on their skill list that used their casting stat, or difficulty using "metamagic" effects to modify spells. Cantrips returned in this edition, but now they were less gimmicky and were memorized from a pool of separate "Level 0" spell-slots, instead of costing you precious 1st level spell slots to memorize and to learn. Towards the tail-end of this edition, the wizard gained a second sibling in the form of the [[Warlock]]. The sorcerer and the warlock inspired a number of other variant arcane spellcasters; the [[Beguiler]], the [[Binder]], the [[Dread Necromancer]], the [[Duskblade]], the [[Favored Soul]], the [[Spellthief]], the [[Truenamer]] and the [[Warmage]], plus the return of some older variants in the [[Wu jen]] and the [[Shadow Magic|Shadowcaster]] (a renamed Shadow Mage).
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