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==Upsilon Class Shuttle== [[File:UpsilonFwoosh.jpg|thumb|200px|right]] Also known as the Emomobile or the Bat-Ren, Kylo Ren's Shuttle is the latest addition to the "Big triangle ship" collection. A close relative of the Lambda, the Upsilon has an upgrade in its statline, with four attack dice base, still one agility, and six each of shields and hull, making it tougher than the Lambda. It turns all Lambda actions white and tosses on a target lock for good measure. The only real disadvantage is the lack of a rear gun. *The built-in ''Linked Battery'' lets you roll an extra attack die when firing from a secondary cannon. *The shuttle has three crew slots. **General Hux is great alongside a swarm of TIE/fos with a lower initiative than the shuttle. **Captain Phasma can stress Range 0-1 enemies at the end of Engagement. Nice for clearing a path. **Snoke's giant holographic ass takes up two seats and charges you for both. He adds a Force point, which he can spend to flip an enemy's dial, regardless of range. He can do this twice if Kylo Ren is onboard. **Kylo can spend an action to stick ''I'll Show You the Dark Side'' on an enemy ship range 1-3. *Two Tech slots. **Biohexacrypt Codes allow you to ignore range restrictions when coordinating or jamming a ship you've target locked. Pretty cool for jamming some poor chump across the map. <gallery> Image: Upsilon.PNG| Possibly the best design from Force Awakens Image: Upsilon 2.png </gallery> ===Pilots=== *'''Starkiller Base Pilot:''' Initiative 2 generic. *'''Petty Officer Thanisson:''' The flight controller in TFA who ratted on Finn and Poe for stealing a TIE/sf. Presumed dead when Finn asploded the control room. Once per round, when a ship in his firing arc range 0-2 gets a stress token, you can give them a tractor token. **Synergizes reasonably well with Captain Phasma. *'''Lieutenant Dormitz:''' During setup, friendly ships can be placed anywhere in the play area in range 1-2 of you. Has some potential for combo with Hyperspace Tracking Data. Might be good for a turn 1 sucker punch list? *'''Lieutenant Tavson:''' The shuttle pilot near the end of ''The Last Jedi'' who played things very safe regarding Kylo Ren's temper. When you suffer damage, you can spend a charge to perform an action, and has 2 recurring charges. Biohexacrypt Codes are a must. Can do some very weird things with the Coordinate and Hux, letting up to three ships boost all over the place during what is suppose to be your enemy's turn. *'''Major Stridan:''' Friendly ships at range 2-3 count at range 0 or 1 for the purpose of your upgrade cards and actions. Makes the Upsilon into the ultimate support ship. Lets you coordinate at range 3, which makes Hux that much more effective. *'''Captain Cardinal:''' An orphan rescued by the Imperial Remnant after the Battle of Jakku. As a result, he believed the First Order was a force for good. Later discovered that Phasma was the reason he was an orphan, tried to kill her, and got shanked for his trouble. He was primarily a Stormtrooper who trained cadets, but viewed fighting as a last resort, which all ties into his ability. He starts with two non-recurring surges, which are depleted when an enemy at range 0-3 is destroyed. While he still has at least 1 surge, lower initiative friendlies range 1-2 can reroll one eyeball result when attacking or defending.
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