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Codex - Angry Marines 7th Edition
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===DROP PODS ARE FOR PUSSIES=== Angry Marines lack the discipline and patience to wait around in a Drop Pod before SKULLFUCKING SOME FUCKING HERETIC. As a result, many Angry Marines favor the use of a teleporters similar to those favored by Terminators, which they use to get to the battlefield while Rhinos piloted by Angry 'Serfs' move to encircle the enemy. Done properly, this can overwhelm any enemy in a tide of yellow ceramite and deafen them with roared profanity. However, disoriented Angry Marines are not the most effective fighters (they're too busy being confused), and this issue is compounded by flaws in the teleporters themselves- they can be highly inaccurate, plunging Angry Marines into a losing battle or worse, leaving them too far from the fighting to properly participate. *1 HQ (can not be Chapter Master Temperus Maximus, Angry Apothecary, Angry Commissar, Commissar Fuklaw or a Command Squad) *0-1 Command Squad, or Angrytalon Gunship or Rage Speeder. *0-1 Angry Apothecary *3 Angry Squads *1-2 units chosen in any combination from the following list: :*Assault Squad :*Cock Knockers *1 Devastator Squad *0-1 Belligerent Engine (any type) RESTRICTIONS: * Units from this Formation may not use Drop Pods as dedicated transport. Special Rules: * Angry Rhinos from this Formation have the Scout Special Rule * if any Units from this Formation start the game in Reserve, you can choose to make a Reserve Roll for any of them at the start of your first turn. If the roll is a 3 or more, the unit arrives this turn; otherwise it remains in Reserve and is rolled for normally. * Units from this Formation can charge on the turn they arrive from Reserve, but it's a Disordered Charge. * Angry Rhinos from this Formation counts as an fast Vehicles on the turn they arrive from Reserve. * Deep Strike (roll scatter 3D3 instead of 2D6 as normal.) :* when you have to roll to Deep Strike Mishap, you must roll 2D6 instead of 1D6 and use this Deep Strike Mishap Table instead of the normal Deep Strike Mishap Table: ::*2-3 Terrible Accident! ::*4-8 Misplaced. ::*9-12 Delayed.
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