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==Armies of Renown== The new version of the specialist detachment, introduced in the Book of Rust. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Disciples of Be'lakor==== Introduced in the Tome of Fire and again in the 9E Codex, this is essentially your answer as to how you can run a combination daemon-CSM army. This isn't the wet dream you're thinking about, however. The big drawback is that this army is a very undivided-heavy one, to the point of potentially being obstructive while not allowing those that are aligned to operate at full capacity but providing some defensive perks. It also focuses heavily upon the big guy himself, as he is the uncontestable warlord here. <div class="mw-collapsible-content"> *'''Restrictions:''' Sit down, there are a ''lot'' of them. ** Be'lakor is your warlord. '''NO QUESTIONS. NO EXCUSES.''' *** You cannot bring ANY greater daemons, any marked marines, or chaos titans. NONE. No Daemon Princes either, though Big B never let you anyways. Heralds and undivided CSM HQs are still fair game though. All units that aren't {{W40kKeyword|Unaligned}} or {{W40kKeyword|Buildings}} gain the {{W40kKeyword|Disciples of Be'lakor}} keyword. ***You can attach a {{W40kKeyword|House Corvax}} knight as a Superheavy Auxiliary Detachment, gaining all the benefits from the house despite only being one unit. If this unit takes a Blessing of the Dark Gods, they must take Blessing of the Dark Master. **All psykers can learn powers from the Noctic Discipline. ** When taking daemons, you NEED to have a unit of daemons from each god before you can opt to select a second unit from any god, barring Big B himself and any aligned CSM. This is going to be the biggest pain for this army. ** Any Daemon units gain the {{W40kKeyword|Daemonic Disciples}} keyword. You can still use Warp Storm powers even though you might have non-daemon units included. God-exclusive ones are still out of reach though. ** Any CSM units gain the {{W40kKeyword|Legion Disciples}} keyword and can take any generic CSM stratagems, WTs, and relics. *** Note that we said ''generic''. You cannot join any legions for this and this rule is essentially replaced with Disciples of Shadows. Any enemies shooting from beyond 12" away take a -1 to hit and your units add +1 to their combat attrition checks. *** So as to block cultist spam any further, you can't take more cultist units than you can {{W40kKeyword|Traitoris Astartes Infantry}} units in your army. ** Despite all the intermingling rules, you still need to split your daemon and marine armies into separate detachments. Not like there was any benefit from mixing them together anyways. *'''Stratagems:''' **'''Shadow Pact (1 CP):''' Select one {{W40kKeyword|Legion Disciples Infantry}} unit that isn't marked during your command phase. This unit can gain either +1 attack, a 5++ save, +1 toughness, or +1 to movement and advance/charge rolls for the turn. That's right, you're making washable tattoos outta those (8E) marks! **'''Daemonic Boon (2 CP):''' Select one {{W40kKeyword|Legion Disciples}} unit that isn't a vehicle and is within 6" of a {{W40kKeyword|Daemonic Disciples}} during the fight phase. The mortals add +1 to their Strength and automatically wound on a natural 6 to hit. **'''Legions of Shade (1 CP):''' At the start of the movement or charge phase, you can make one {{W40kKeyword|Disciples of Be'lakor}} essentially invisible, capable of running through other models without a care in the world. **'''Mortal Boon (2 CP):''' Pick one {{W40kKeyword|Daemonic Disciples}} unit within 6" of a {{W40kKeyword|Legion Disciples}} unit during the morale phase. This unit of daemons will automatically pass all morale checks with a natural 1, making them hold on at all costs. This is especially helpful because Daemons do not have good Leadership, even with icons. **'''Draught of Terror (1 CP):''' Pick one {{W40kKeyword|Daemonic Disciples}} unit during the morale phase. They gain a 6" aura that affects enemy units. If any enemy models flee, your unit regains a wound, potentially resurrecting a model at one wound if you're missing any models but everyone's topped off. Since summoning is now more of a hassle, you'll be relying on this to maintain your daemonic hordes. **'''Blessing of Be'lakor (2 CP):''' Pick one {{W40kKeyword|Disciples of Be'lakor}} unit during any phase while the big guy's on the field. If they fail a save, this negates the attack. Since this works on only one attack, this is best used to cancel out any crits or if you want to laugh at lascannons. </div></div>
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