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===The Last Chancers and Gaunt's Ghosts=== At the September 22nd, 2018 Warhammer World Kill Team Weekender Event a rerun of these old, OOP metal models was sold with datacards for their use in AM Kill Teams. But given how few of these models would actually enter circulation, GW decided to restrict them all from Matched Play. Every card had "For Open and Narrative Play Only" emblazoned across the top. Because they're banned from Matched Play, i.e. most play, they're not included in the above sections to avoid confusion. <div class="toccolours mw-collapsible mw-collapsed"> '''Last Chancers and Gaunts Ghosts''' <div class="mw-collapsible-content"> <big>'''LC Models'''</big> *'''Animal:''' Special Weapons gunner with Meltagun and Chainsword. Pays 1pt for his otherwise illegal chainsword for a total of 9pts. No Frag grenades though. *'''Brains (Comms Level 2 Only):''' Regular Guardsman with a Voxcaster and a Comms specialist at Level 2. Pays the normal cost for a guardsman + Vox + being level 2 for 14pts. Unfortunately has to take Static Screech for his level 2 ability. Lasgun ofc but no Frag grenades. *'''Demolition Man:''' A lasgun guardsman but with a 3+ WS and BS and trading his frag grenades in for a Demolition Charge. He only pays 3pts for both the Charge and his improved statline, a steal at 8pts. *'''Fingers:''' A stock standard guardsman, only with a name and no Frag Grenades. 5pts as you'd expect. *'''Grease Monkey:''' A guardsman statline, but only armed with a Bolt Pistol. Despite being singificantly handicapped by his weapon choice, still costs the same 5pts of a regular guardsman. *'''Hero (Leader Level 2 Only):''' A Sergeant in every way, except he was smart enough to grab a Lasgun in addition to his Laspistol and Combat Blade (a chainsword by another name). Must be taken as a Leader and at level 2, and has to take Bold to autopass nerve tests. Pays 4pts for his level, but nothing for the Lasgun for a total of 9pts. No frag grenades though. *'''Ox (Heavy Level 3 Only):''' A guardsman gunner with an Heavy Bolter. Must be taken as a Level 3 Heavy with Extra Armour and Heavily Muscled. Pays 8pts as usual for his level and 3 pts for his otherwise illegal gun choice for a total of 16pts. Guess what... no frag grenades either. *'''Rocket Girl:''' A Special Weapons Gunner that somehow knicked a Missile Launcher from the SM weapons list. She pays the usual 5pts for it for a total of 10pts. No frag grenades but does she need them? *'''Scope:''' A Special Weapons Gunner with a sniper rifle just with a name and no frags. Unfortunately this means he's slightly more useless than the already useless special weapons gunner with a sniper rifle. 6pts as you'd expect. *'''Shiv (Combat Level 2 Only):''' A guardsman but with the classic Sergeant loadout of a plasma pistol and power sword. His mandatory two levels of Combat means he's a match for a sergeant in combat, with an extra attack and Deadly Counter. Guardsman at 5pts + Level 2 for 4pts + Power Sword for 1pt and Plasma Pistol for 1pt should give you 11pts, but he costs 13 for some reason. *'''Warrior Woman:''' Guardsman with a Lasgun and swaping frags for a Combat Blade. Apparently thats an even swap because she's only 5pts. <big>'''LC Commanders'''</big> *'''Colonel Schaeffer (Fortitude Level 3 Only):''' A Company Commander with Plasma Pistol and Power Sword. His statline is as normal except he has a 2+ WS and BS, a 4+ save in addition to the 5++ and Ld of 9 instead of 8. His specialism is the otherwise illegal-for-Company-Commanders Fortitude at Level 3, taking Hard to Kill and Iron Constitution as well as Stoic Hero Trait. He pays full price for all of his gear and abilities but nothing for this improved statline, for a total of 50pts **Living up to his lore, Schaeffer will survive anything with a 4+/5++/6+++, 5W, ignoring Fleshwounds and halving the Damage of incoming attacks. Only let down by the his low T and a power sword instead of a power fist, Schaeffer would be one the best Commanders available to AM with both a durable source of 2 extra Orders and as deadly as a Lord Commissar. Presumably thats why he's not allowed in Matched Play. **Its also worth noting that his card lists him as a Company Commander, which entitles him to use Inspirational Command, one of the best tactics available to Guard. <big>'''GG Units'''</big> *'''Tanith Ghost Trooper:''' Your Generic Tanith Badboy. A guardsman that swaps his frag grenades for chainsword-equivalent Straight Silver Blade to be a little less useless in melee. Costs the standard 5pts. *'''Brin Milo (Comms Level 4 Only):''' Guardsman with a vox caster and swapping his frags for a Straight Silver Blade. Can only be taken at Level 4 and must be taken with Expert, Vox Ghost and Command Relay. He pays full price for his level and vox, but swapping frags for the blade was apparently free, as he costs 22pts. *'''Colm Corbec (Leader Level 4 Only):''' A sergeant that swaps his laspistol and grenades for a Lasgun. Instead of a chainsword he takes the equivalent Straight Silver Blade. Must be taken at level 4 and must take Inspiring, Mentor and Bold. He pays fullprice for his level but upgrades to the lasgun for free, at 17pts. *'''Doc Dorden (Medic Level 4 Only):''' A guardsman but only armed with a laspistol. Must be taken at level 4 and must take Field Medic, Trauma Specialist and Triage Expert. He pays fullprice for his level but saves no points with his crappy wargear, costing you 17pts. *'''Hlaine 'Mad' Larkin (Sniper Level 4 Only):''' A special weapons gunner with a Sniper Rifle and Straight Silver Blade. Must be taken at level 4 and must take Sharpshooter, Mobile and Eagle Eye. Unfortunately its still not enough to make the Sniper Rifle feasible and Eagle-Eye is completely pointless on a Sniper Rifle. You literally can't be out range of the Sniper Rifle on a standard KT board and it ignores long range penalties making level 4 a completely dead level for him. He pays fullprice for his level, even his dead one, and rifle, costing you 18pts. *'''Trooper Mktane:''' Guardsman gunner with a name, plasma gun and straight silver blade. Pays the regular price of 8pts. <big>'''GG Commanders'''</big> *'''Ibram Gaunt (Leadership Level 3 Only):''' A Lord Commissar statline with a Bolt Pistol and his custom Power Sword, the Sword of Heironymo Sondar, Gaunt must be taken at Level 3 and must take Aura of Command and Heroic. He costs 50pts. At 45pts base for his model and level, the bolt pistol being free, and the regular powersword being 2pts, apparently the extra point of strength on the power sword costs 3 points for a total of 5. I.e. 1pt short of a Power Fist. Unfortunately with nothing else special going for him, this makes him essentially inferior to the regular Lord Commissar with the same build. Pay the extra point, get a powerfist for +2S and D3 damage. **Adding to his misfortune, unlike Colonel Schaeffer who is a Company Commander and is thus entitled to Company Commander Tactics, Ibram Gaunt is just Ibram Gaunt. He has the statline and abilities of a Lord Commissar but not the required keyword or name to use Commissar specific tactics. <big>'''Weapons'''</big> *'''Combat Blade:''' A renamed chainsword available to a few of the Last Chancers *'''Straight Silver Blade:''' A renamed chainsword that comes with every Ghost barring Doc and Gaunt himself. *'''Heavy Bolter:''' Just the standard Heavy Bolter carried by Ox. *'''Missile Launcher:''' Stock standard Missile Launcher wielded by Rocket Girl. *'''Sword of Heironymo Sondar:''' A S+1 power sword taken by Gaunt. </div> </div>
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