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=== Dedicated Transport === ====Tyrannocyte==== 75 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Tyrannocyte | 2 | 2 | 5 | 5 | 6 | 3 | 3 | 8 | 4+ | Monstrous Creature | 1 Tyrannocyte |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *5 Deathspitters '''Special Rules:''' *'''Deep Strike''' *'''Fearless''' *'''Instinctive Fire''' *'''Drifting Death:''' The Tyrannocyte cannot Run or charge. They can consolidate but may not make a Sweeping Advance. *'''Transport Spore:''' A Tyrannocyte can carry a single unit of up to 20 models or 1 Monstrous Creature as if it is a Transport. A Tyrannocyte always enters play using the Deep Strike rules. If, when a Tyrannocyte Deep Strikes, it scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required to avoid the obstacle. Once a Tyrannocyte Deep Strikes, a unit carried by it must disembark. Place the unit such that every model is wholly within 6" of the Tyrannocyte and none are within 1" of an enemy or within impassable terrain. Any model that cannot be placed is removed as a casualty. A unit cannot move or charge in the same turn it disembarks, but can shoot or Run. No unit can embark inside a Tyrannocyte for the rest of the game. '''Options:''' *Mutations: (WS:5/BS:10/S:5/T:20/W:10/I:5/A:5/Ld:5/Sv:15/Psy:-/Syn:-) *May replace all five deathspitters with: ::- Five barbed stranglers 路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路 25 pts. ::- Five venom cannons 路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路 25 pts. ==== [[Malefactor]] ==== 150 points <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Fluff: <div class="mw-collapsible-content">A distinctive ground based transport organism for the Tyranid swarm, the malefactor is incredibly durable and is also well noted for its displeasing aesthetics. While not particularly dangerous in combat, it is capable of absorbing obscene damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Modeling notes <div class="mw-collapsible-content">The malefactor isn't particularly hard to make, though if you have the old Armorcast minis; good for you! Be warned, some people will probably sooner gouge out their eyes than gaze upon the...erm...''beauty'' of the malefactor for too long. A ''beauty'' so otherwordly that even the forces of Nurgle, Slaanesh, and the Haemonculi are driven to mass vomiting and find their eyes bursting into flames when they gaze upon the Malefactor's ''glory''.</div> </div> {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Malefactor | 2 | 2 | 5 | 7 | 6 | 3 | 3 | 8 | 2+ | Monstrous Creature | 1 Malefactor |- |} <br style="clear: both; height: 0px;" /> ''By Nurgle that is '''hideous'''. Blech.''<br> - Pestiliar the Great Unclean One. '''Biomorphs:''' *Frag-spine bombardment (may launch a pair of cluster spines as a single attack and give all disembarking models as well as itself the benefit of assault grenades) *Electroshock-grubs *Scything Talons *Enhanced Leg Muscles *Adrenal Glands *Amphibious Adaptations '''Special Rules:''' *'''Fearless''' *'''Instinctive Behaviour (Feed)''' *'''Transport Beast:''' The Malefactor may transport models, and counts as an assault transport vehicle with no fireports with transport capacity of 20 models, though Monstrous Creatures count as 20 models. Any unit that can take a Tyrannocyte as a dedicated transport may take a Malefactor. Malefactors may not transport other Malefactors nor may Tyrannocytes transport Malefactors. A malefactor may disembark units while it is being assaulted, disembarked units may not gain the benefits of charging, but may assault immediately. It may not disembark on a turn that it has chosen to run. If it is transporting a Synape creature, then the synapse field continues to project from within the Malefactor, measuring the synapse field from the malefactor's base instead of the original model's. '''Options:''' *Mutations: (WS:5/BS:10/S:5/T:20/W:20/I:5/A:5/Ld:5/Sv:-/Psy:-/Syn:-) *May take upgrade biomorphs *May replace Electro-shock grubs with any other Thorax biomorph
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