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===Set Up Terrain=== Next, the players must set up the terrain for the battle. There are two ways you can go about this - narrative or alternating. *Battlefield Size: This section assumes that you are playing on a battlefield that can be divided equally into 2' by 2' sections. If your battlefield is of a size that cannot be thus divided, then instead divide it into a number of equal sections as close to 2' by 2' as possible. '''Narrative Terrain''' If you're using this method, you and your opponent can set the terrain up in any mutually agreeable manner in order to create a fantastic-looking and evocative battlefield. As you set up the scenery for your battle, try to make it look as much like a real battlefield as possible. A game is always better if you're telling a story, and the ground over which you fight is only slightly less important than the armies fighting over it. '''Alternating Terrain''' If you and your opponent can't agree on a narrative to help you set up the terrain, you should use this method instead. Pool all the terrain pieces you have available, and that you wish to use in this game. The only exceptions to this are fortifications that have been purchased as part of a player's army - these will already have been deployed. Determine how many pieces of terrain can go into each 2' by 2' area of game board by rolling a D6 for each. On a 1-3, one piece of terrain may be placed there. On a 4-6, up to two pieces may be placed there. This is known as the terrain density limit. Once each area's terrain density limit is known, take it in turns, starring with the player who chose table halves, to deploy a piece of terrain. Each 'piece' of terrain should be a single substantial element (such as a building, forest or ruin) or a cluster of up to three smaller pieces of terrain (such as battlefield debris). Terrain can be placed anywhere on the board where it is more than 3" from other terrain. Players can keep placing terrain until they decide to stop, or they reach the maximum terrain density limit for all of the 2' by 2' areas on the table, or there are no terrain pieces left to place. If a terrain piece is placed so that it straddles more than one 2' by 2' area, it counts towards the terrain density limit in the area in which the majority of the terrain piece lies. If one player chooses to stop placing terrain, their opponent is free to keep on placing terrain until they decide to stop, reach the terrain density limit or run out of terrain pieces in their collection. After all terrain has been placed, players may wish to move or shuffle terrain around a bit in order to make a more aesthetically pleasing battlefield. If both players agree, you should move any terrain you wish in order to create the best looking board possible.
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