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====Angry CSM with lowered prices vs. Angry Guard==== '''Imperial Guard''' *Cadian Regiment :*Infantry Company - Company Command Squad w. Master of Ordnance, Officer of the Fleet, Astropath and Vox-Caster in Chimera :*Infantry Platoon - Platoon Command 30 - Infantry Squad w. Plasma Gun - Infantry Squad w. Plasma Gun and Vox Caster - 20 Conscripts - Heavy Weapons Team w. Lascannons - Heavy Weapons Team w. Autocannons :*Infantry Platoon - Platoon Command - Infantry Squad w. Plasma Gun - Infantry Squad w. Plasma Gun :*Storm Trooper Company - Militarum Tempestus Command Squad w. Auspex and 4 Plasma Guns in Chimera - 10 Militarum Tempestus Scions w. 2 Plasma Guns and Vox Caster in Chimera - 5 Militarum Tempestus Scions w. 2 Plasma Guns - 5 Militarum Tempestus Scions w. 2 Plasma Guns :*Armoured Company - Tank Commander in Leman Russ Vanquisher w. Multi-meltas and Lascannon - Leman Russ Demolisher w. Multi-melta and Lascannon - Leman Russ Battle Tank w. Heavy Bolter Sponsons and Lascannon '''Chaos Space Marines''' *World Eaters CAD :*HQ - Chaos Lord w. daemonic poweraxe of greed (lots of I 1 S6 AP 1 attacks but a large chance of failing miserably and doing nothing) and 4+ invul on juggernaut of khorne - Dark Apostle :*Troops - 16 Chaos Space Marines w. mark of Khorne (only CCW and pistols) - 30 Cultists :*Elites - 10 Chaos Terminators w. MoK 2 models with chainfist and reaper autocannon - 5 Khorne Berzerkers w. power fist on the champion - 5 Possessed w. MoK :*Fast Attack - 10 Chaos Bikes w. icon of vengeance and power fist on champion - 5 Raptors w. 2 melta guns, MoK and power fist on champion - 5 Raptors w. 2 melta guns, MoK and power fist on champion '''Result and Revelations''' *The World Eaters got absolutely slaughtered and took no more than half of their opponents with them, this is despite the fact that the IG failed all their orders turn 2 AND turn 4 or 5. While the amount of AP 3 might make you think this match should be in favour of the IG, the Apostle gave the big CSM squad a 2+ Sv. So all those plasma guns and all those scions were only truly effective against the Zerkers and then somewhat effective against Bikes (which had a 4+ Jink save) and the Possesed (with their 5+ Invul). *One of the main problems was that even though some units reached my opponent they instantly squished the IG squad(s) and were then made to look like Swiss cheese. *Due to assault marines already being 10 pts per model their cost cannot be lowered any further without making them a horde army. All non-spawn, non-vehicle CSM units will get the '''Eternal Crusade''' special rule, depending on how it works out the SM might get it as well. *'''Eternal Crusade''' Models with this special rule may use their Sweeping Advance move to move within 1" of their enemy during your Assault Phase provided at least one model from the unit moves into base contact with an enemy model. Your unit counts as having made a disordered charge and may not strike in the ensuing combat. Overwatch may be performed against the unit as normal.
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