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Warhammer 40,000/8th Edition Tactics/Space Marines
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=====Special-Issue Wargear===== To compensate for the Fists below average number of relics, some Special-Issue items are of relic-tier quality. First of all, the standard 4 every chapter gets: *'''Adamantine Mantle''': 5+++ Feel No Pain. *'''Artificer Armor''': 2+/5++. As always, better on support characters that lack invulnerable saves like Lieutenants or Librarians. *'''Master-Crafted Weapon''': Increase a weapon's damage by one, cannot already be master-crafted, weapon counts as a Relic. *'''Digital Weapons''': Gain an extra attack that deals a mortal wound if it hits. And then the four Fist-specific ones: *'''Auric Aquila''': 4++ invulnerable save, and 5+++ against mortal wounds in the Psychic phase. *'''Fist of Terra''': Replaces a power fist, removing the penalty to hit and granting +1 attack. One of the better melee relics. Despite lacking a Thunder Hammer's guaranteed 3 Damage, the bonuses allow the wielder to effectively fight infantry whilst still being effective against bigger targets. And again, 31 damn points cheaper. *'''Gatebreaker Bolts''': Gives a bolt weapon an alt-fire mode: make one hit roll that makes D3 wound rolls (allocated separately) at AP-5 D1. Best when fired from a Bolt Sniper Rifle or Stalker Bolt Rifle, doubling the damage against vehicles. *'''Warden's Cuirass''': +1 Wound. Tack it onto an Iron Resolve Gravis Captain for 9W with FnP (6+). That's effectively '''10.5 Wounds''' while still enjoying Character protection.
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