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==Auxiliary Formations== ===Rhino-Hammer Annihilation Force=== *2 Devastator Squad *2 units chosen in any combination from the following list: :*Angry Squad :*Assault Squad RESTRICTIONS: * all Devastator and Angry Squad Units must have an Angry Rhino as a dedicated transport and must start the game embarked on it. * all Units must start in Deep Strike Reserve. * all Assault Squads must be equipped with jump packs. Special Rules: *Deep Strike (Angry Rhino only) *Pinning (Devastator Squad only) ===Fury Wing Air Defence force=== *0-2 Angrytalon Gunship *0-1 Fury-Raven Gunship *0-1 Angry Stalkers ===Veteran Force of Anger=== *3-5 units chosen in any combination from the following list: :*Terminator Squad :*Black Brothers :*Command Squad RESTRICTIONS: * Command Squads from this Formation may only take one item from the '''Special Wargear''' list per model. and must only consist of Angry Veterans. Special Rules: *Fearless *Fear *Adamantium Will ===mob of Angry Gangers=== *3-5 units chosen in any combination from the following list: :* Angry Bike Gang :* Angry Gang Special Rules: *You can not hide forever! - when a Unit is fired upon by a Unit of models with this Special Rule gets -2 to their Cover saves. ===Commissar Platoon=== *2-4 Angry 'Serfs' *1 Angry Commissar RESTRICTIONS: *all Angry 'Serf' squads must have an Apprentice of Mindfuckery and an irritated Commissar in it. Special Rules: *Objective Secured (only Angry 'Serfs') *move though cover (only Angry 'Serfs') *Scout (only Angry 'Serfs') ===Angry Tank Force=== *0-1 Angry Squad *0-1 Master of the Armory Enfurus Ragman *3-9 Techmarine *0-3 Kill-a-Tors *3-5 units chosen in any combination from the following list: :* Whirlwind Cremator :* Killdozer :* Predator Angrinator *0-3 Land Raider (any type) Special Rules: * Paregoric Anger - Vehicles from this Formation ignore the effects of Crew Shaken and Crew Stunned results while they are within 6" of at least one Techmarine and/or Master of the Armory Enfurus Ragman from this Formation. * Techmarines and Master of the Armory Enfurus Ragman from this Formation have a +1 bonus when making "WORK, YOU FUCKING PIECE OF SHIT!" and "WORK, YOU PIECE OF SHIT" rolls to repair Vehicles from this formation. * Power of the very Angry Machine Spirit - All the Land Raiders in this Formation ignore the effects of Weapon Destroyed results while they are within 6" of at least one Techmarine and/or Master of the Armory Enfurus Ragman from this Formation. in addition to this, All the Land Raiders in this Formation can re-roll failed to Wound rolls or Armour Penetration rolls when shooting at Gargantuan Creatures or Superheavy Vehicles. ===Mob of Bikers=== *0-1 Rage Speeders *1-2 Angry Attack Bike Squad *2-3 Angry Bike Squad Special Rules: *Skilled Rider ===Cock Knockers Engine-Breaker Assault force=== *2-4 Cock Knockers *0-1 Pounder *1 Belligerent Engine (any type) RESTRICTIONS: *the Belligerent Engine Must at least take one "Siege" Drill with in-built heavy flamer. Special Rules: * Tank Hunter * swap the belligerent Engine's "DEATH IS NOT AN EXCUSE" out with, "DEATH IS NEVER AN EXCUSE." :* DEATH IS NEVER AN EXCUSE: At the start of your movement phase roll D6 for every wrecked Belligerent Engine on the field wit at least one enemy model within 18" of it - on 6+ Belligerent Engine comes back from dead with 1 hull point (though immobilised and weapon destroyed results aren't removed). If there is enemy models within 12" of Belligerent Engine, it comes back from dead on 5+. and If there is enemy models within 6" of Belligerent Engine, it comes back from dead on 5+ re-roll failed attempts. ===Furious Hawk Assault Group=== *1 Fury-Raven Gunship *1-2 Assault Squad *1 unit chosen from the following list: :* Cock Knockers :* Angry Squad :* Devastator Squad *1 Belligerent Engine RESTRICTIONS: * the Belligerent Engine and Cock Knockers/Angry Squad/Devastator Squad must start the game embarked on the Fury-Raven Gunship from this Formation. * the Fury-Raven Gunship and Assault Squads in this Formation must be placed into Deep Strike Reserve. * Each Assault Squad must be equipped with jump packs. Special Rules: * the Fury-Raven Gunship from this Formation has the Deep Strike special rule. when it arrives from Deep Strike, it must Hover on the turn it arrives. * when making Deep Strike Reserve Rolls, make a single roll for this entire Formation. on a successful Deep Strike Reserves Roll, both the Fury-Raven Gunship and Assault Squads from this Formation arrive from Deep Strike Reserve. * when arriving form Deep Strike Reserve: :* the Fury-Raven Gunship must must be placed before any of the Assault Squads. :* Assault Squads from this Formation do not scatter if they are placed within 12" of the Fury-Raven Gunship from this Formation. :* all units from this Formation can charge even though they arrived from Reserves, but it's a Disordered Charge.
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