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Codex - Knights Inductor
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===Bonus Objective: Capture and Apprehend=== The Knight Inductor player must set a marker in a friendly deployment zone when deploying their army. Within 6" of the marker is the POW/Containment Camp, where captured enemy models will be placed. This Objective may be controlled by either player if a unit is within 6" of the objective. *'''Captured''': Models that can be subjugated are enemy characters and monstrous creatures. These models are considered captured and are sent to the POW Camp if they lose their final wound under the following conditions: **'''Disoriented''': The model lost its last wound whilst under the effect of Pinning, Blind, Stunning or Strikedown **'''Bound''': The model lost its last wound whilst under the effects of Electro-Shackles **'''Knocked out''': The model lost its last wound to Tranq bolts, Stun bolts, Shock weapons, or the Sword of Pacification. *'''Apprehended/Released''': If there is at least one prisoner in the POW Camp remaining by the end of the game, the Knights Inductor player gains 1VP. The Knights Inductor player automatically loses the game if the enemy has control of the POW camp by the end of the game. The Knights Inductor also automatically win if the Warlord is successfully captured by the end of the game.
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