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Codex - Tyranids: /tg/ edition
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====Tyrannocyte==== 75 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Tyrannocyte | 2 | 2 | 5 | 5 | 6 | 3 | 3 | 8 | 4+ | Monstrous Creature | 1 Tyrannocyte |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *5 Deathspitters '''Special Rules:''' *'''Deep Strike''' *'''Fearless''' *'''Instinctive Fire''' *'''Drifting Death:''' The Tyrannocyte cannot Run or charge. They can consolidate but may not make a Sweeping Advance. *'''Transport Spore:''' A Tyrannocyte can carry a single unit of up to 20 models or 1 Monstrous Creature as if it is a Transport. A Tyrannocyte always enters play using the Deep Strike rules. If, when a Tyrannocyte Deep Strikes, it scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required to avoid the obstacle. Once a Tyrannocyte Deep Strikes, a unit carried by it must disembark. Place the unit such that every model is wholly within 6" of the Tyrannocyte and none are within 1" of an enemy or within impassable terrain. Any model that cannot be placed is removed as a casualty. A unit cannot move or charge in the same turn it disembarks, but can shoot or Run. No unit can embark inside a Tyrannocyte for the rest of the game. '''Options:''' *Mutations: (WS:5/BS:10/S:5/T:20/W:10/I:5/A:5/Ld:5/Sv:15/Psy:-/Syn:-) *May replace all five deathspitters with: ::- Five barbed stranglers 路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路 25 pts. ::- Five venom cannons 路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路 25 pts.
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