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===Ghosts of Saltmarsh=== The first chapter, in addition to examining how the PHB backgrounds can fit into the town of Saltmarsh, also has a couple of locale-appropriate backgrounds as well. * ''Fisher'': You caught fish for a living growing up. What else needs to be said? Your bonus proficiencies are History and Survival, and you start with a bundle of fisher's gear (tackle, a net, either a favorite fishing lure or some oiled leather wading boots, a set of traveler's clothes, and 10 gold pieces). Your background feature is "Harvest the Waters", which grants you advantage on checks made with fishing gear, and allows to sustain yourself at a moderate lifestyle through access to a fishable body of water, including being able to feed yourself and up to 10 other people per day. * ''Marine'': This is basically a Soldier trained for coastal raids and boat-based battles. You get bonus proficiencies in Athletics, Survival, Water Vehicles and Land Vehicles. You start with a dagger (from a fallen buddy), a folded flag bearing your ship or company's symbol, some traveler's clothes, and 10 gold pieces. Your background feature is "Steady", which gives you two bonuses. Firstly, you can move twice as far as a normal person before being subject to the downsides of a forced march. Secondly, if a safe route exists to land a boat on a particular shore, you can automatically find it. * ''Shipwright'': An Artisan variant specialized in building boats, from small canoes to full-fledged battleships. You have proficiency in History, Perception, Carpenter's Tools and Water Vehicles. You start with a set of carpenter's tools, a blank book for sketching things in, an ink pen (with 1 ounce of ink for it), a set of traveler's clothes, and 10 gold pieces. Noticing a theme here yet? Your feature is "I'll Patch It!", which lets you make stop-gap repairs on damaged water vehicles. You need access to carpenter's tools and wood to pull this off, obviously. Your efforts restore 5 X Proficiency Bonus hit points to the vehicle, but you can only do this once; after that, it needs to be taken in and given a full dock-side repair job. * ''Smuggler'': Again, what needs to be said here? You're a special kind of coastal thief, and as such, your feature is "Down Low", which gives you access to smuggler's safe houses that can keep you (and, if necessary, your buddies) up for free and in secret, if you need it. You have Proficiency in Athletics, Deception, and Water Vehicles, whilst you start the game with either a fancy leather vest or a pair of leather boots, a set of common clothes, and 15 gold pieces.
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