Editing
Malifaux/Tactics(M3e)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Henchmen=== ''Sidir Alchibal'' - Wastrel - Sidir is the oft-neglected Wastrel Henchman. It's kind of fitting the old 'keyword' for McCabe and Sidir was 'Black Sheep' since Sidir really feels like one in his own keyword. An abysmal MV 4 makes him hard to get up the board, but Fast from Artifact tossing, detailed in the McCabe section, can help allay this. To make up for it, he has Swagger, Ruthless, Parry on Ram, and Juggernaut. His melee attack is nothing special, though, because it's Wastrel, if using him with McCabe it can ignore all defensive tech, and if you've got a high ram in hand, consider Stoning for the Crit Strike to make it min 4. The best part about Sidir is Blow it to Hell, which can flush your opponent out of cover, or just destroy their tiny objects they're hiding behind. It's obviously the best ability on his card. Alright, fine. It's the machinegun. Sidir has taken a page from the Orks. His gun just unloads Dakka. Combined with Swagger, the 2/3B/6B profile is just unfair. His triggers are Quick Reflexes (awesome) and Delay (even MORE awesome). The problem is that he's just...so...slow. Without Artifact tossing or McCabe dragging him around, he can be hard to get into position. ''Desper LaRaux'' - Wastrel - Desper is just unfair. McCabe's entire gimmick is being fast and scheming in this edition, at least without the Explorer's Society stuff out. LaRaux is just...he's just so efficient for his cost of 8. He's got a built in trigger on his leap, which means he just needs a 7 of any suit to go for a jump, he ignores models and terrain for movement, has a better butterfly jump on a successful Mask defense, average attacks, and Don't Mind Me, which means that he WILL be scoring points. I can't think of a list that LaRaux doesn't fit in. Unless you're like, in Reckoning, or your opponent has Distracting or something to prevent him from taking bonus actions, LaRaux can't be pinned down. His attacks are shoddy, sure, but he has an inbuilt crit-strike on his blade which ignores armor, a way to steal stones and drop scrap, that can also put out stunned, and a grappling hook which lets him move FURTHER up the board with 'You're coming with me.' The ideal 'Why' tactic is definitely using this on McCabe and relenting to have the bossman take a little damage in exchange for LaRaux to go like...15 up the board in one AP. I don't think you can run McCabe without LaRaux, unless you're playing McCabe into Reckoning. And if you're playing McCabe into Reckoning...you're a braver man than I.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information