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===Quad Ion Turret=== [[File:QuadIonTurretSide2.jpg|200px|right|thumb|Quad Ion Turret]] While the [[Interceptor Drone]] carries two Ion Rifles, the Quad Ion Turret carries four as its name implies as the primary weapon of the [[Razorshark Strike Fighter]]. If you know how anti-tank a single Ion Rifle can be, imagine four of them synchronizing their shots for maximum '''FUCK'''. For some reason, it is never given to ground vehicles and the larger Battlesuits despite it its ludicrous anti-tank capabilities. While it lacks the range and armor-piercing qualities of the Ion Cannon mounted on the Barracuda, it packs pretty much the same power per shot and even a slightly higher rate of fire. Due to it's rather compact size, it may be mounted on a 360° turret, making the Razorshark an excellent ground attack aircraft, as opposed to more of a dogfighter that is the Barracuda which can only lay hate on Groundpounders in strafing runs. This recently translates to an extra one to a hit roll on the poor sods that can't fly. As with all Tau Ion weapons, the Quad Ion Turret can be overcharged by exposing the reactive Mor'tonium power source to the environment, though this also exposes the vehicle to the dangerous ionizing radiation emitted by the Mor'tonium, not to mention the risk of overloading its primary power cells. Overcharging the Quad Ion Turret allows it to generate a massive and explosive blast with increased damage compared to the normal firing mode, 'cause why not limit yourself in the overkill department? Just don't get too surprised when all your little Tau pilots turn out with cancer at every end of a battle. By the transition to 8th Edition, the Quad Ion Turret was hit with an equally massive [[Nerf|nerf bat]], basically reduced to a Reaper Autocannon, which are not even any good over the CSM army, though Overcharge helps it out a bit, granting +1 S D3 damage and D6 shots <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> QuadIonTurretSide.jpg|<center>Side View</center> QuadIonTurretProfile.jpg|<center>Side View</center> QuadTurret.jpg|<center>Close-up View</center> QuadIonTurretPict.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile|range=30"|strength=7|ap=4|type=Heavy 4}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Overcharge |- | {{40k-Ranged-Weapon-Profile|range=30"|strength=8|ap=4|type=Heavy 1, Gets Hot, Large Blast}} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=30"|strength=7|ap=-1|damage=1|type=Assault 4}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Overcharge |- | {{40k-Ranged-Weapon-Profile-8|range=30"|strength=8|ap=-1|damage=D3|type=Assault 4|abilities=If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved.}} |} |} |} |} |} </center>
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