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Warhammer 40,000/8th Edition Tactics/Chaos Daemons
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===Universal=== Your Universal Stratagems mostly deal with manipulating the Daemonic Ritual rules for your benefit (and for making life hell for Grey Knights and Psykers) as well as a few quality of life stratagems for helping keep your daemons alive and stuck in. *'''Denizens of the Warp (1-2CP):''' Pick a {{W40kKeyword|Daemon}} unit. they can Deep Strike following all the normal rules and limitations you would expect. If the unit has a power rating of 8 or less, it costs 1 command point. Otherwise, it costs 2. Whoopee, now we don't need to footslog everything! You can even deep strike the FW Lords of War. Have fun with that. *'''Daemonic Incursion (2CP):''' Use when a {{W40kKeyword|Daemon}} unit (no named characters) is destroyed by a {{W40kKeyword|Grey Knight}} unit. The destroyed unit is returned to the battlefield at full strength and can deep strike anywhere. Also, it DOES NOT cost reinforcement points in matched play games. Situational, but amazing when you can use it. *'''Soul Sacrifice (2CP):''' Use before a Character tries to summon a {{W40kKeyword|Daemon}} unit to the battlefield via Daemonic ritual. The character suffers d3 mortal wounds but you can roll up to 4 dice for the summoning roll. In addition, reroll to-hit rolls of 1 for the summoned unit while within 3" of the character that did the ritual. The good news is you can summon Bloodthirsters and Lords of Change reliably, and if you're lucky enough you can even summon the named Characters too. *'''Rewards of Chaos (1-3CP):''' Your extra artifact stratagem. *'''Daemonic Pact (1CP):''' Use after a character performs a Daemonic ritual to summon a unit. They can attempt to summon again. *'''Daemonic Possession (1CP):''' Use when an enemy {{W40kKeyword|psyker}} perils. they take 2d3 mortal wounds instead of d3. *'''Warp Surge (2CP):''' Use at the start of any phase. select a unit of Daemons. +1 invul (max 4++ as of the most recent big FAQ) but they cannot re-roll their saves.
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