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===Gathering Your Troops=== Looking to bolster your ranks? Here are a few key recommendations for building or expanding a new army. *'''Farseers''': Get one. It doesn't matter if you're wanting to form the Biel-Tan Aspect Warrior Swordwind, field an Iyanden Wraithhost, or swarm the battlefield with Saim-Hann jetbikes. The versatility of your Farseers often form the core support of virtually any Craftworld army and they are the only psykers in the Craftworld codex truly capable of supporting every single unit you can field alongside them. *'''Guardians''': Unless you're running a Vanguard, Outrider or Spearhead detachment, you're going to need some flavor of troop to hold the line. Now that the Guardian kit can be assembled as Storm Guardians or Guardian Defenders ''without'' having to purchase a shitty stand-alone upgrade sprue, picking up a box of these guys is strongly recommended as a baseline. Guardian Defenders are now damn near as good as last edition's Dire Avengers offensively while Storm Guardians (ironically) are particularly tanky objective assaulters. Both of them also get re-roll support while within range of objectives on top of their Objective Secured abilities. *'''Rangers''': These are the dudes you bring to fill slots on the cheap. 65 points for 5 bodies isn't a terrible trade when you're trying to save for your Aspects, especially when these guys were built to hunt {{W40kkeyword|Characters}}, a specialty many of your other units will struggle to fulfil. If you're lucky with your Strands of Fate Rolls, you can guarantee those Mortal Wounds on a character you're shooting at. Rangers are perfect for holding objectives in the back field due to their range and potential defensive utilities you can spring for and actively benefit from venturing into enemy territory to snag VPs, depending on your picked objectives. *'''Dire Avengers''': Although Dire Avengers are no longer troops, these guys will still give you a great bang for your buck. Literally. $35 for a squad of 5 Dire Avengers is frankly a goddamn steal compared to the GW standard pricing these days and you can easily shave another $5-$10 dollars off if you pick them up off of a third party site like Ebay (New in Box, of course). For a majority of standard lists, three squads of these guys will have you set. *'''Wave Serpents''': Wave Serpent grav-tanks have almost always had a particularly valuable role in any Craftworld army and still hold the title as your most durable standard vehicle. As a dedicated transport, it's a fantastic choice if you're looking to provide heavier firepower without taking up your rather competitive Heavy Support slots and is ''essential'' to get squads of melee units across the field in one piece. Having at least one will open up your tactical options substantially and will at the very least provide a solid heavy weapon platform that your opponent will need to focus down in order to shift it. *'''Wraithguard/blades''': The single biggest drawback to the Eldar factions as a whole is their infantry's paper-thin frailty. Wraith units in general offer you a key exception to that rule by offering extremely hard-hitting, tough-as-hell statues that can easily chunk a wide variety of enemy units you throw them at. Having at least one Wraith unit is advised if ''only'' to draw fire away from your much squishier units. *'''Aspect Warriors''': In general, most of your Aspect Warriors are actually good now! Some are certainly better than others, but all in all, they now properly stand as the elite specialists that they were always meant to be. In a way, Aspect Warriors can also function as "troops" in specialized lists. If you bring their Phoenix Lord, any respective Aspect Warrior within 6" of them is blessed with Objective Secured. Depending on your game plan, this can let you save points (and money) by not taking obligatory troop units. Keep in mind, this may impact your other strategic options negatively still (Starting CP, potential Strands of Fate if you have accompanying Eldar armies). *'''Forge World''': Though a bit of a premium, many of the Eldar non-LoW units (that are left at least) are actually pretty solid units these days. Neither overpowered nor overpriced (point wise), units like the Shadow Spectres, Hornets and Wraithseers can actually get some reasonable work done in many more situations than some of your core units can currently. And, of course, the resin they're made out of is much better quality than the fine-crap the majority of your other Aspect Warriors are made of. Having said that, don't go too crazy and build your entire army out of FW stuff; you'll never know if/when GW suddenly decides to pull the plug and banish these premium-priced models to Legends.
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