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===BC Ploys=== <tabs> <tab name="Strategic Ploys"> *'''Cult Ambush (1 CP):''' Use during the first turning point. Your operatives can switch their orders during their activation. This is about as sneaky as you get, and is especially handy for your acolytes and metamorphs with their melee skills. *'''Lurk in the Shadows (1 CP):''' Whenever the enemy shoots upon an operative in cover and either has the Conceal order or is readied, they can either take one extra save as a result of cover or make a successful save into a critical save. Considering the weak saves of your genestealers, you'll probably be needing that extra save. </tab> <tab name="Tactical Ploys"> *'''Underground (1 CP):''' One operative can deployed anywhere within 1"/triangle of some heavy cover and more than 6"/pentagon of any enemy operatives or their DZ at the game's start. *'''Into the Shadows (1 CP):''' After one operative activates, you can immediately swap their order to the Conceal order. *'''Crossfire (1 CP):''' After one operative shoots at an enemy, another operative who shoots that same enemy can re-roll one hit die. It's not much, but this can give you something for your neophytes. *'''Lying in Wait (1 CP):''' When activating an operative with the Conceal order and over 3"/square of an operative, you can activate another operative within 3"/square of them and satisfying those same conditions immediately afterwards. This is some incredibly good sneaky stuff, letting you treat more units as if they're GA2 and making more use of the Conceal order. </tab> </tabs>
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