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===Weapons=== *Arm Weapons **'''Suzerain Plasma Destructors''' These guns are genuinely obscene - imagine a melta cannon and a plasma annihilator had a child, and then that child recieved astartes augmentations. it has three shots to the annihilator's four, but then you see it has strength 11 base like the melta cannon, as well as an additional six inches to range. already, that's a solid trade off with maximal fire. then you see the +1 to hit at 16" or less, and the fusion (draining). oh yeah, it's all coming together. these guns want to be up close and personal. Don't do maximal fire and fusion at the same time - against most targets, both would be overkill, and the risk of potentially 5 heat per gun isn't worth it. maximal fire at targets over 16, fusion on those under. Anything that loses its voids in front of a pair of these is going to die. *Shoulder Weapons **These are ''not'' carapace weapons, so while you may at first glance think 'why does the warmaster have weaker shoulder guns than a warlord?' these are actually overall better. firstly, they have frontal fire arcs and not corridor, and secondly, you can fire them at things that get within 12" of you. also, they don't have to be the same on both shoulders. **'''Turbo Laser Destructors''' Same jack-of-all trades gun you know. can put out some extra damage if needed, and strip shields in a pinch. however, you want to be judicious with shieldbane (draining) on this thing. **'''Apocalypse Missile Array''' the cheapest option, but lacks shield-stripping power due to only having three shots. skip unless you're trying to shave down points. **'''Vulcan Mega-Bolter''' probably the best choice of shoulder guns, as the plasma destructors already do incredible damage to armor. Mega-bolters will make the Warmaster self-sufficient by allowing it to strip shields with surprising ease. also doesn't generate heat. **'''Melta Cannon''' still murderous, but has overlap with the Plasma Destructor. Can be nice if your target just barely survives the main armament. **'''Plasma Blastgun''' same as above. has two shots instead of one, but has lower strength, even with maximal fire. **'''Inferno Gun''' might be useful if you're swarmed by knights, but 99% of the time, any of the other options will serve you better. skip. *Carapace Weapons **'''Revelator Missile Launcher''' this one is carapace, with all the limitations that entails. however, it will do damage at range. +1 to hit between 24" and 48", ordinance, and concussive means it will bully things trying to distance you out.
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