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===Wormwood=== God has had enough of Camarilla, Sabbat, Anarchs and Inconnu fucking everything up, abducting and raping the lives of countless innocents. Seeing Zapathasura getting his shit kicked in by a nerdy Technocrat directing a bunch of satellites and a few bombers dropping their payloads, God gives up on Caine repenting and goes "Fuck it", deciding to wipe out all vampirism in one fell blow, [[HFY|declaring humans fit to inherit the world and that all monsters deserve death for trying to stop them]]. Without even disturbing his human children in their sleep, he blasts the planet with a red deluge of invisible (to humans) mists, coming from Anthelios, the red star that influenced all White Wolf settings' plotlines. And just like last time there is a Noah. This time he's a [[Wat|fundamentalist Christian Gargoyle wearing sunglasses]] and has a [[Dhampir|half-vampire]] [[Mary Sue]] [[Loli|ward of a young girl]] and tells you to meet at a church or temple of Abrahamic faith. Then the duo tell the players to sit and wait, and the players watch the mist bombarding Earth, slowly withering all vampires into nothing. All Kindred outside of the church lose their Disciplines, become unable to keep blood down and their generation keeps going up until they die. Now God starts to test the players subtly: Are you repentant? Do you feel remorse? Do you wish to be human again? Would you sacrifice yourself for a loved one? Of course the questions come in situations such as a suicidal man who wants to jump off the roof. Will you risk death by sunlight or Withering to save a tormented soul? Obviously God (or the GM) should understand and judge the player and his intentions. Such troubles should plague all players such as a situation demanding they leave the temple, have loved ones beg for their help via the phone, and other dark events testing your heart and humanity. The book says even a 10 level Path of Enlightenment-following beast should be given choices to feel remorse. Basically: God's your shrink, and you are the patient who needs an epiphany in 40 days. At the fortieth day, the east wall collapses, letting in sunlight. Those who feel remorse and wish to be human are suddenly feeling heartbeats and flush of life; those who harbor evil burn to cinders in a painful way. [[Troll|The Gargoyle, who never questioned God's will and would do anything for it, even kill children, is also burnt to ashes]]. Wormwood is more of a calm, placid, social-focused LARP session or a relaxed social roleplay game with little place for combat. But it's compatible with other settings and is amazingly wholesome and focused on reconciliation, a rare oasis in an [[Edgy]] gaming market.
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