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===Reborn Elves vs. Regular Elves=== Due to the massive rework of the Ynnari in their White Dwarf index, a lot of the incentive to run Craftworld units under them has kind of gone up in smoke. Always fighting first is a nearly entirely useless ability on anybody - just ask Slaanesh's daemons and the Emperor's Children legion - due to the fact that the way the game is usually played, the rule won't come up: typically 1 unit at a time charges, then Falls Back the first chance it gets to allow for shooting up its target, so chargers end up going before ASF chargees despite the rule. Strength from Death also offers nothing to any of your units that rely on their ranged weaponry to deal damage. Of the three colors of Eldar, this hurts you the least, but it still hurts you plenty. The loss of not only being able to personally cast buffing powers from the Runes of Fate/Battle at all, but also being unable to be targeted by them from an allied detachment, hurts a ''lot'', especially since your craftworlders often must rely upon those powers to supplement your rather specialized units so that they can perform their jobs effectively. <div class="toccolours mw-collapsible mw-collapsed" style="10> '''Ynnari''': Should you elect to combine the skills of the Aeldari as a whole into one detachment, fielding a Reborn Warhost may be the best option for you depending on what you wish to bring. This particular section will focus primarily on the Craftworld options for obvious reasons. <div class="mw-collapsible-content"> *'''HQ Choice Recommendations''': ''Warlock Conclaves'', interestingly enough, make for excellent shields for your Ynnari warlords. Not only are they relatively cheap and disposable, but they can also indirectly heal their ward when slain either from combat or from a Perils of the Warp (assuming the rolls for mortal wounds are modest). Additionally, since several of the Revenant Discipline's powers affect units within a 6" radius, larger Warlock Conclaves can maximize this area by spreading out to encompass much more ground than any single model could. If you are taking wraith units, ''Spiritseers'' are excellent supporting characters that can ensure that they make the most out of their soulbursting fight phase, and can be used to compensate for the Ghost Axe's reduced accuracy if you decide to field that variant of Wraithblade. Spiritseers can also learn Word of the Phoenix to heal their Wraith companions and even resurrect them should they fall, a unique niche compared to other Craftworlds. Lastly, ''Wraithseers'' are an exceptionally durable HQ unit that now benefit from Strength from Death while ''still'' being able to support fellow Wraith units with its unique powers. They can also be made borderline unkillable with the right combo of Warlord Traits and Relics that can not only heal it automatically each turn, but halve all incoming damage and provide an otherwise unobtainable 5+ FNP. *'''Special Character Recommendations''': ''Yvraine'' is practically mandatory. Not only do you need a Ynnari Special Character, but as a Psyker she can offer a wide range of support to many of your units. In larger lists, the ''Visarch'' is a strong melee combatant and is an excellent emergency bullet sponge for Yvraine, but should probably only be taken in higher point games. Alternatively, he is the cheapest named character if you're looking for the bargain bin. ''The Yncarne'' is the single most expensive character the Aeldari as a whole can take, but is nearly an army all on its own. *'''Troop Choice Recommendations''': ''Storm Guardians'' are the cheapest choice Craftworlders can field who can also actually benefit from the new Soulburst to some degree. Alternatively, ''Dire Avengers'' are well rounded troop choices who's Exarch also has decent melee potential. ''Rangers'' are another good choice, especially since they are particularly ideal for deep-strike denial and character harassment. *'''Elite Choice Recommendations''': ''Wraithblades'' in particular are excellent and fluffy choices that dearly appreciate the melee buffs Soulbursting grants. All of their weapons are guaranteed to cause a unit of your choice to die horribly. ''Howling Banshees'' and ''Striking Scorpions'' in particular also perform quite well under the influence of the new Soulburst, but their lack of RoB support can hurt them even compared to regular Craftworld variants. Lastly, ''Fire Dragons'' offer a modestly cheap tank/transport busting option that can burn through heavy armor and open up those METAL BAWKSES so that your melee units can get at them. *'''Fast Attack Choice Recommendations''': ''Shining Spears'', though slightly gimped by the loss of out-of-phase charging, love the new Soulburst mechanic. Though they ideally don't ''remain'' in combat, the +1 to hit from Charging+Soulburst makes missing an unlikely possibility and they can capitalize on several Ynnari stratagems to advance and charge then fall back and charge in relatively short order. Not much else in this slot really benefits from being in a Ynnari list, sadly. *'''Flyer Recommendations''': ''Hemlock Wraithfighters'' actually become fully fledged psykers by going Ynnari (since they lose Runes of Battle and gain the Revenant Discipline, they no longer suffer restrictions on the powers they can cast), and as such can serve as a speedy, durable vector for offensive or supportive roles in addition to doing what they do best: blowing holes in virtually everything in the game. Outside Wraithfighters, nothing else here benefits from rolling with the Reborn, so keep them in a different vanilla detachment. *'''Heavy Support Choice Recommendations''': ''Wraithlords'', namely CQC inclined ones, love the ability to the the first punch in whenever possible. Flamer+Shuricannon variants can keep mobile while softening up GEQ/MEQ targets for the charge. Other than them, sadly nothing else in this slot gains anything from being Ynnari. Dark Reapers or Fire Prisms could be quite handy, but you'd benefit more in every regard by taking them in a secondary vanilla detachment where they'd actually get some benefits. *'''Lord of War Choice Recommendations''': None. The soulbursting Wraithknights of yesteryear are but a fading fever-dream of many players suffering PTSD from 7th Edition's Ynnari. Even if they could in today's 8th edition, Strength from Death is not the game changer it used to be. </div> </div>
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