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==={{W40Kkeyword|[[Prophets of Flesh]]}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The coven poster boys they are led by notable sick fuck Urien Rakarth, inheritor and exemplar of the fine Aeldari traditions that gave birth to Slaanesh. When it comes to making flesh monsters these guys are simply the best there is. Closely allied with Vect and masters of the cloning technology that keeps Commorragh running the Prophets of Flesh are the most influential and powerful coven.<br> Pre custom obsessions from 8th edition, if you saw coven units on the tabletop it was these guys. 4++ on everyone? Incredible. Diabolical Soothsayer to make Alliance of agony better than free? Incredible. Vexator Mask for no overwatch and being able to slap always fights last on something? Incredible. Urien Rakarth, unkillable and bumping your already great monsters even more? Incredible. Black Cornucopians to bring back a depleted unit of wracks or teleport one to an opposite table edge? Incredible (if a bit situational). A big downside is it sets up a rather predictable strategy of cluster your heavy hitters around a haemonculus or two and run it at the enemy. Not a bad strategy and fits well with a lot of Drukhari armies, but a bit slow and inflexible. The custom obsessions let coven units fill some different roles but Prophets of Flesh will still give you a tough core with a few neat tricks, even after being reworked these guys are still plenty fine.<br> <div class="mw-collapsible-content"> '''Special Rules''' *'''Obsession - Connoisseurs of Pain''': Your units will ignore any attacks that roll a 1-3 to wound unless they're at S8. In addition, all {{W40Kkeyword|Characters, Monsters}} and {{W40Kkeyword|Grotesques}} can heal a wound each turn. Not as powerful as the old obsession but it still bolsters their staying power. *'''Warlord Trait - Diabolical Soothsayer''': <s>Whenever</s>The first time this model is set up, you can choose to adding +1 to either Toughness and Wounds or Movement and Attacks for the game, letting you change just how he can serve his army. Urien Rakarth has this. *'''Relics - Vexator Mask''': No overwatch against the bearer. At the start of the Fight phase, choose a unit within 3"; that unit fights last. Definitely nice if you don't want your 20 man of wracks to be eaten by a squad armed with flamers. *'''Stratagems - Sins Writ Large (1/2 CP)''': Use at the start of the fight phase. Select one {{W40Kkeyword|Prophets of Flesh Infantry}} unit within 6" of their haemonculus. Until the end of the phase, this unit can re-roll all hits. This is upped to 2CP if you picked a Grotesque pack. A solid boost to a unit's kill potential. '''Special Characters''' *'''Urien Rakarth:''' Dead hard, and awesome in all the ways a Haemy is awesome. T5 (Possibly T6 depending on how you use your WT), and halves damage; this dude will take a lot of firepower to bring down. However, being equipped with only a meh Ichor Injector and some bog-standard Haemonculus Tools (on top of a single-use Casket of Flensing for a weak flamer), he is none too scary in melee. He can inflict mortal wounds on enemies in front of him on a 6+, though, which can act as a deterrent against enemy charges. ** He now buffs {{W40Kkeyword|Prophets of Flesh Core}} units' Strength and Leadership too. Wracks won't notice much, but your Grotesques and Pain Engines will. See your opponents' faces as your menagerie drills a hole through their army. **Did I also mention, that even as tough as this bastard is to put down, he can also resurrect once per battle on a roll of 2+ with d3 wounds remaining? '''Tactics''' </div></div>
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