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==Tarellians <span style="color: red"> '''WIP''' </span>== One of the many Alien Auxiliaries employed by the Tau Empire in its efforts to bring the philosophy of the Greater Good to the Galaxy, the Tarellians joined the growing empire out of a deep-seated rage at the Imperium of Man for virus bombing their home world to extinction, before a Tyranid Hive Fleet consumed their remaining major colonies. Accepting the offer of the Greater Good out of desperation at the chance to exact revenge upon the Imperium of Man they were quickly brought into the Tau Empire and given the chance to repopulate on several Sept worlds. Called Dog soldiers by the Imperium due to the shape of their snouts and ears, the Tarellians more resemble large bipedal reptilians, covered mostly in rust coloured scales, with slitted pupils, they find themselves at home on desert planets where they construct their unique sonic weapon technology out of the unique minerals found in the sand of the sept world of Tโros. Whilst not fiercely loyal to the Greater Good, whenever a conflict with the Imperium or a Tyranid Hive fleet happens, large hatches of Tarellian soldiers gather at the nearest port hoping to join the conflict so that they can take some measure of vengeance on their hated foes. Tarellian combat doctrines differs radically from the normal Tau combat doctrines; rather than fight their foes at range, or employ stealth and ambush tactics, Tarellian forces will rush towards their foe shooting at the weaker looking enemies until they crash into their opponents battle-lines, where they fight with the short, but lethal hunting daggers that each Tarellian soldier carries with him until they are either dead or their foe is fallen, before moving on to the next enemy force. ===Special rules Tarellians <span style="color: red"> '''WIP''' </span>=== '''Overwhelming Hatred:''' If two targets are equally close, and one of the two is either Imperial or Tyranid while the other is not, the unit must fight the Imperial Unit. '''We Will Have Revenge:''' If fighting models with the <Imperium> or <Tyranid> keywords, give your model an additional attack when in melee combat. ===Wargear and points Tarellians <span style="color: red"> '''WIP''' </span>=== '''Ranged Weapons <span style="color: red"> '''WIP''' </span>''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities || Points |- | Tarellian Disruption Pistol || 8" || Pistol 1 || 4 || 0 || 1 || Should this weapon roll a 6+ to wound, it deals 1 overflowing wound to the target unit || - |- | Tarellian Disruption Rifle || 18" || Assault 1 || 4 || 0 || 1 || Should this weapon roll a 6+ to wound, it deals 1 overflowing wound to the target unit || - |- | Tarellian Pulse Carbine || 18" || Assault 2 || 5 || 0 || 1 || --- || - |- | Tarellian Disruption Cannon || 18" || Assault 3 || 4 || 0 || 1 || Should this weapon roll a 6+ to wound, it deals 1 overflowing wound to the target unit || - |- | Tarellian Heavy Disruption Cannon || 36" || Heavy 4 || 6 || -1 || 2 || Should this weapon roll a 5+ to wound, it deals 1 overflowing wound to the target unit || - |- | Tarellian Burst Cannon || 18" || Assault 4 || 5 || 0 ||1- || --- || - |- | Salvaged Battle Cannon || 48" || Heavy D6 || 8 || -3 || D6 || --- || - |- | Salvaged Exterminator Auto-Cannon || 24" || Heavy 8 || 7 || -2 || D3 || --- || - |- | Salvaged Punished Gatling Cannon || 18โ" || Heavy 20 || 5 || 0 || 1 || --- || - |- | Tarellian Disruption Long-Rifle || 48" || Heavy 1 || 5 || -1 || 1 || Should this weapon roll a 6+ to wound, it deals D3 overflowing wounds to the target unit || - |- | Tarellian Disruption Lancet || ---" || --- || - || - || - || --- || - |- | Lancet (Tank Hunter Profile) || 48" || Heavy 1 || 7 || -2 || D3 || This weapon always wounds units with the <VEHICLE> Keyword on a 3+ || - |- | Lancet (Sky-Hunter Profile) || 36" ||Heavy 3 || 6 || -2 || 1 || This weapon gains a +1 to its โTo-Hitโ rolls when targeting any unit with the <Flier> Keyword || - |- | Lancet (Ground-Sweeper Profile) || 18" || Heavy 2D6 || 8 || -1 || 1 || Whenever rolling for the number of attacks this weapon may make, any result of double 1โs or 6โs causes the model making the attacks to suffer D3 Mortal wounds. || - |} <br style="clear: both; height: 0px;" /><br> '''Melee Weapons W.I.P''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities || Points |- | Claw Sword || Melee || Melee || User || -1 || 1 || --- || - |- | Dragon Hammer || Melee || Melee || x2 || -2 || D3 || --- || - |- | Hunting Lance || Melee || Melee || +1 || -1 || 1 || --- || - |- | Horn Lance || Melee || Melee || +1 || -1 || D3 || --- || - |- | Fang Dagger || Melee || Melee || User || 0 || 1 || A model equipped with this weapon may make an additional attack in the fight phase. || - |- | Thunder Hammer|| Melee || Melee || +3 || -2 || D3 || --- || - |- | Bone Staff || Melee || Melee || +1 || 0 || 1 || --- || - |} <br style="clear: both; height: 0px;" /><br> ===Elite: Tarellian Sand Stalker ''??? Points'' <span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> "Graaa! Kill them all! For Tarrelia, and the T'au!" --A common Tarellian war cry, Author unknown <div class="mw-collapsible-content"> Tarellian Sand Stalkers are mighty melee infantry, who lumber into battle with powerful sonic weaponry. Before the destruction of their homeworld, Tarellians wanting to earn the title Sand Stalker would train for years, before setting out to kill a predatory Sandworm with nothing more than a bone sword. After killing the Worm, they prove themselves worthy of the honor of building their own blade, called a Claw sword, made from the hardened teeth of the worm. In the abscence of their homeworld, they now replace the Sandworm with either a space marine or a greater Tyranid bioform, using either the armor of a Tyranid or Space Marine to fashion new blades. In this way, the tradition persists. However, it is not only a title. Even to this day, Tarellians are deployed to surprise Tyranid, Ork, and Eldar forces that dare oppose the might of the T'au Empire, andonly these noble warriors can carry the mighty Disruption rifles, weapons of which they have great skill with. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Sand Stalker || 6" || 4+ || 3+ || 3 || 4 || 2 || 2 || 7 || 4+ |- | Desert Stalker || 6" || 4+ || 3+ || 3 || 4 || 2 || 3 || 8 || 4+ |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': 5 Sand Stalkers <br>'''Wargear''': A Tarellian Sand Stalker is equipped with a Disruption Long-Nose Rifle and a Claw Sword <br>'''Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities |- | Disruption Long-Nose Rifle || 42" || Heavy 1 || 5 || -1 || 1 || Should this weapon roll a 6+ to wound, it deals D3 overflowing wounds to the target unit. |- | Claw Sword || --- || Melee || +2 || -1 || 1 || --- |} <br style="clear: both; height: 0px;" /><br> <br>'''Options''' *This unit may take up to 5 additional Sand Stalkers *One model may be upgraded to a Desert Stalker *A Desert Stalker may change his Disruption Long-Nose Rifle's type from Heavy 1 to Heavy 2, and they may take a Disruption Pistol <br>'''Abilities''' *'''A Dying Empire''' This unit may re-roll any rolls of 1 to hit, or to wound, when firing against any <Imperial> or <Tyranid> units. *''Infiltrators'': During Deployment this unit may be placed anywhere that is outside of the enemy deployment zone, and at least 12" away from any enemy models. *''Camouflage:'' This unit increases its save by +2 when benefiting from cover, rather than +1. <br>'''Faction Keywords''' :T'au Empire, <Auxiliary> '''Keywords Sand Stalker''' :Tarellian '''Keywords Desert Stalker''' :Tarellian, Character
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