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===Divine Epic Destinies=== Membership in these Epic Destinies is only open to those who follow the paths of Divine Magic; [[Avenger]], [[Cleric]], [[Invoker]], [[Paladin]], or [[Runepriest]]. ====Avatar of Death==== By this point, the mortal who reveres a god of death ceases to be a mere mortal. They become an '''Avatar of Death''', a mortal vessel containing the divine power of their deathly god. These deities care little about the concepts that may have driven them before, for all is rendered meaningless in the face of death. Inevitably, even this shell will expire and the power they have housed will return to its rightful place inside their revered deity. This Epic Destiny appeared in Divine Power and is open to ''Any Divine Class with the Death Knell feat''. At 21st level, you get the ''Death Comes to All'' feature, making powers ignore up to 20 necrotic resistance, and the ''Foresight of Mortality'' feature, giving +2 to Intelligence and Wisdom. At 24th level, you gain the ''Deadly Revival'' feature. Once per day, you rise from the dead with your HP restored to your bloodied value and all enemies within 10 squares of you get vulnerable 15 necrotic until the end of your next turn. At 26th level, you have the '''Inevitable Death''' daily utility power. All enemies within 10 squares are now in a save-ends curse that deals vulnerable 10 all and renders them unable to heal or regenerate. At 30th level, you gain the ''Harbinger of Demise'' feature, instantly killing anyone adjacent to you with less than 25 HP. ====Avatar of Freedom==== Those who exemplify and espouse their deity's tenets of liberation and freedom against any opposition may in fact be an '''Avatar of Freedom''', a mortal incarnation of their god of freedom. Their battles against the tyrants and enslavers will never end, but now they have the power to take on and topple even greater threats than before. Even at the end, when they return to their deity form, their journeys will resume in their quest to liberate. This Epic Destiny appeared in Divine Power and is open to ''Any Divine Class with the Path of Freedom feat''. At 21st level, you gain the ''Freedom of Mind and Body'' feat, gaining +2 to Dexterity and Wisdom, and the ''Liberate the Mind'' feature, giving +2 to saving throws against immobilization, domination, restraining, and slowing. At 24th level, you get the ''Liberating Revival'' feature. Once per day, this returns you from dying to bloodied value and immediately ends any dominating, restraining, or immobilizing effects on allies within 10 squares. At 26th level, you gain the '''Broken Chains''' daily utility power. This is a stance that lets any ally within 5 squares make a saving throw at the start of their turn. At 30th level, you attain the ''Agent of Freedom'' feature. This renders you immune to dominate, immobilize, restrain, slow, and petrify effects. You also ignore difficult terrain and can shift your full speed as a move action. ====Avatar of Hope==== Those who have become mortal aspects of inspiration and optimism are the '''Avatars of Hope'''. These are the champions who stride into a world filled with misery and bleakness and act as a beacon of light for people to reach towards. As their legend grows, so will their undying reputation as an uplifting figure. This Epic Destiny appeared in Divine Power and is available to ''Any Divine Character with the Hope Remains Feat''. At 21st level, the features you get are ''Undaunted Will'', adding +2 to Wisdom and Charisma, and ''Indomitable Courage'', which renders you immune to fear and lets allies within 5 squares of you take +1 to saving throws. At 24th level, you gain the ''Hopeful Revival'' feature, giving you a daily ability to turn from dying to bloodied and giving allies within 10 squares 20 THP. At 26th level, you get the '''Elevate the Spirit''' daily utility power. This is a sustainable conjuration that raises a movable angelic figure that grants those in its space immunity to dominated effects (even immediately ending those in effect) and a +4 bonus to all defenses. At 30th level, you attain the ''Triumph of the Heart'' feature, letting you give an ally a natural 20 once per day. ====Avatar of Justice==== When one becomes an '''Avatar of Justice''', they become the embodiment of the very concept of justice. In the coming years, their name will be forever remembered as a mighty ally of justice who fought against wickedness. Even as they eventually reunite with the god they descended from, these avatars will forever be remembered as champions of the just. This Epic Destiny appeared in Divine Power and is available to ''Any Divine Class with the Immediate Justice feat''. At 21st level, you get both the ''Justice's Mind'' feature, adding +2 to Intelligence and Wisdom, and the ''Just Consequence'' feature, giving an ally a +1 bonus to hit an enemy who hurt you or an ally adjacent to you. At 24th level, you have the ''Just Revival'' feature, sending you from dying to bloodied and giving allies within 10 squares +2 to hit with their next attack while allies take -2 to hit with their attacks. At 26th level, you gain the '''Word of Undoing''' daily utility power. This attack negates the damage one ally makes and makes them gain HP equal to the damage they would have taken. At 30th level, you get the ''Instant Retribution'' feature, making any enemy who crits within 5 squares of you take an equal amount of damage compared to what they dealt. ====Avatar of Life==== The '''Avatar of Life''' is both the mortal warrior who seeks to protect life as they can as well as the deity who breathed life into the world. This particular union grants a peculiar perspective about the value of mortal lives, but it will not prevent them from taking part in a battle if the greater good is at risk. This Epic Destiny appears in Divine Power and is available to ''Any Divine Class with the Pulse of Life Feat''. At 21st level, you acquire the ''Life's Wisdom'' feature, adding +2 to Constitution and Wisdom, and the ''Unfettered Durability'' feature, letting an ally make a saving throw any time you roll a nat 20 on a save. At 24th level, you reach the ''Vital Revival'' feature, raising you from the dead at your bloodied HP value and letting all allies within 10 square take a Healing Surge. At 26th level, you have the '''Font of Life''' daily utility power, giving you and allies within close burst 2 a regen value equal to 5+Wisdom Modifier for the encounter. At 30th level, you get the ''Persistence of Life'' feature, letting you and allies within 5 squares take a healing surge as a minor action (or free if you could already do so as a minor action) and lets anyone recover double the amount for doing so. ====Avatar of Storm==== Those who become an '''Avatar of Storm''' are those whose very beings resonate with the forces of lightning and thunder. They will seek to travel the earth for however long they may last as an inspiration to allies and a threat to foes. This Epic Destiny appears in Divine Power and is available to ''Any Divine Class with the Storm Sacrifice Feat''. At 21st level, you attain both the ''Storm Hand'' feature, converting any divine powers that deal either lighting or thunder damage to deal both lightning and thunder, and the ''Strength of the Storm'' feature, adding +2 to both your Strength and Constitution. At 24th level, you get the ''Thundering Revival'' feature, raising you from death at your bloodied HP value and dealing 2d10+Con Thunder damage to all enemies within 5 spaces of you. At 26th level, you gain the '''Gather the Storm''' daily utility power, making any enemy within 5 spaces get Vulnerable 10 Thunder+Lightning until the end of your next turn. At 30th level, you gain the ''Windstrider'' feature, granting you both a flying speed equal to your walking speed+2 and the hover ability. ====Avatar of War==== To become an '''Avatar of War''', one must live and breathe battle. Though the reason they have been chosen to fight may vary, the drive to fight forever is a constant. They strive to engage in every conflict, for these will all be valuable when the avatar rejoins the deity who birthed them. This Epic Destiny appears in Divine Power and is available to ''Any Divine Class with the Path of War Feat''. 21st level grants you the ''Master of the Battlefield'' feature, making you never grant Combat Advantage, and the ''Power from Conflict'' feature, giving a +2 to Strength and your choice of wither Intelligence or Charisma. At 24th level, you gain the ''Invoker of War'' feature, which improves the Path of War feat's Channel Divinity power by granting a +4 bonus to all damage while active. 26th level provides the '''Rouse Conflict''' daily utility power, allowing everyone affected to make a free at-will attack or encounter divine power. 30th level is when you achieve the ''Lord of War'' feature, which gives you a flat bonus of +25 damage to your first attack each encounter. ====Dead God Avatar==== Though a god may die, that does not mean that their time is at an end. Indeed, a particularly devout follower of this dead god may find their life being siphoned and gain the divine power. As this power grows, the god and mortal become closer and closer to one being until the revelation comes that this '''Dead God Avatar''' must die to resurrect their god - or perhaps they become their god. This Epic Destiny appeared in [[Dragon Magazine]] #390 in the "Power Play: Divine - Dead Gods" article and is open to ''Any Divine Class that worships a dead deity''. At 21st level, you gain the ''By Divine Command'' feature, granting resistance 10 psychic and immunity to charming, and the ''Divine Insight'' feature, which gives +2 to Wisdom or Charisma. At 24th level, you reach the ''Astral Corpse'' feature. This makes any death save you pass count as a natural 20 and heals you by your healing surge value if you lack any to spend once per day. At 26th level, you get the '''Summon Divine Presence''' daily utility power. This is a close burst 5 that deals vulnerable 10 to necrotic and radiant powers on top of another power based on the dead god you worship: *[[Aurom]]: Enemies inside the zone are dazed. *[[Haramathur]]: Allies in the zone gain +2 to AC and Fortitude, but enemies are slowed and are count as on difficult terrain. *[[Laeris]]: Enemies count the zone is heavily obscured to all senses, including blindsight and tremorsense. *[[Nusemnee]]: Allies in the zone gain +2 to saving throws and can use Second Wind as a minor action (or free if that was already possible). *[[Sagawehn]]: Enemies in the zone take -2 to attack rolls and all defenses. At 30th level, you attain the ''Sacrifice'' feature, allowing you to sacrifice healing surges as a minor action to recover encounter powers (or a daily power once per day). ====Exalted Angel==== The gods have the power to elevate their most favored servants to '''Exalted Angels''', immortal entities who are now in their masters' eternal grace. These beings are still able to assume mortal forms, able to access places that most angels cannot, but they still hold the unmistakable power of a divine being. This Epic Destiny appeared in Divine Power and is available to ''All Divine Classes''. At 21st level, you get the ''Angelic Nature'' feature. This provides a slew a features: immortal origin, immunity to age, fluency in Supernal, resistance 15 against fire and radiant damage, and immunity to fear. On top of all this, you gain a pair of wings with a fly speed equal to your land speed +2 though you have to land each turn. At 24th level, you have the ''Reborn in Light'' feature. Your death emits a massive burst 10 blast that deals 2d10+Wisdom mod radiant damage and save-ends blinds them, while you can immediately reappear after the encounter, good as new. At 26th level, you get the '''Angelic Hosts''' encounter utility power. For the next turn, your allies all gain your fly speed and +2 to all defenses while you gain a free action that lets any one ally fly 8 squares and land with no fear of provoking anything. At 30th level, you get the ''Angelic Form'' feature, making attacks against you take a -2 penalty while you're not bloodied and making your wings hover and fly without landing. ====Revered One==== Throughout countless adventures, it could eventually become clear that the roles of men and deities in the cosmos is actually quite different than everyone thought. Though this is bound to provoke ire from those who believe that these '''Revered Ones''' are trivializing the gods, the truth is actually the opposite - all gods are to be revered as examples to learn from. At 21st level, you get the ''Immortal Foe'' feature, making immortal foes take -2 to hit you while you add your Wisdom modifier to damage against these foes. At 24th level, you gain the ''Manifest the Divine'' feature, letting you use all your Channel Divinity powers once per encounter and allowing you to take <nowiki>[Divinity]</nowiki> feats from gods you do not worship. At 26th level, you acquire the '''Serene Protection''' daily utility power. This sustain minor power gives you and all allies within close burst 5 resistance 30 to one type of elemental damage. At 30th level, you reach the ''Bestow Grace'' feature, letting you sacrifice a healing surge to heal an ally who hits 0 HP. ====Rune Maker==== Runepriests are able to bend the runes to their will, but these runes are ultimately limited by their understanding. A '''Rune Maker''' realizes that these runes are not just conduits of divine power, but fragments of divinity itself. Their goal from there is to create new runes, unique in form and function and capable of reshaping reality itself. This Epic Destiny appeared in Player's Handbook 3 and is exclusive to ''Runepriests''. At 21st level, you score the ''Rune of Might'' feature, adding +2 to Strength and letting you swap rune states as a minor action. At 24th level, you gain the ''Lord of All Runes'' feature, which let you or an adjacent ally make a saving throw whenever you make change rune states. At 26th level, you have the '''Persistent Runes''' encounter utility power, letting you activate a rune state despite missing with a runic encounter power. At 30th level, you get the ''Rune of Immortality'' feature. This means that when you fail your last death save, you vanish and spend a healing surge. The next turn, you reappear with no conditions affecting you. ====Saint==== To be awarded the title of '''Saint''' requires countless years of loyalty, piety, and service to a god as an embodiment of their ideals. They are considered sterling examples of the faith to fellow worshipers and dreaded foes to the enemies of their deity. Though they are still ultimately mortal, their afterlife will see them elevated to the highest ranks of their deity's domain, to remain as a trusted servant. This Epic Destiny appeared in Divine Power and is available to ''Any Divine Class''. At 21st level, you gain the ''Saintly Grace'' feature, which offers a slew of defenses. Your Non-Armor Defenses all gain a +2 bonus, you have a resistance to necrotic equal to 15+Wisdom modifier, and you can never be dominated, instead just becoming dazed. At 24th level, you gain the ''Sanctified Touch'' feature. Any adjacent ally spending a healing surge can now make a saving throw (and vice versa if you granted them the save) while using the heal skill lets an ally spend a healing surge when stabilized or given a saving throw. At 26th level, you get the '''Sanctified Revival''' daily utility. You can now resurrect an ally to max HP and end one effect that a save can end. For the rest of the encounter, this ally now gets +2 to attack rolls and to all defenses. At 30th level, you attain the ''Golden Halo'', a personal light source that grants +2 to all diplomacy and intimidate checks and gives +25 to all divine healing powers.
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