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===Long Night Scion=== Appearing in Dragon #374, the Long Night Scion is a Fey-sworn Warlock who has sworn fealty to the Prince of Frost, or another [[Archfey]] of the Winter Fey, being rewarded with an increased affinity for icy magic. Their position entitles them to attend the [[Court of Stars]], but if they do, then they'd be better be up to date on their mastery of fey etiquette, or things could go poorly - though this is all flavor, rather than anything mechanical. Their 11th level Action Point Feature is '''Deeper Chill''', which lets them spend an action point to make an attack with the Cold keyword; if this attack hits, it either ignores the target's Cold Resistance (if it has that trait) or does bonus Cold damage equal to the warlock's Intelligence modifier (if it doesn't). Their 11th level feature is '''Frost's Favor''', which grants them Resistance Cold 10 and lets them choose one Arcane encounter power at the end of each extended rest; this chosen power gains the Cold keyword and changes its damage type to (original damage type)/cold (so a Fireball would count as Fire/Cold for purposes of damage resistances & vulnerabilities). Their 16th level feature is '''Winter Winds'''; when they leave a square by teleporting, enemies adjacent to that square take Cold damage equal to the warlock's Intelligence modifier and are Slowed until the end of the warlock's next turn. Its Encounter power is ''Wrath of the Pale Prince'', a Ranged 10 standard action attack that targets Will and does 2d8 + Charisma modifier cold damage and afflicts the victim with Vulnerability Cold 5 until the end of the warlock's next turn. Its Utility power is ''Winter's Blood'', which lets the warlock spend a standard action 1/day to regain the use of a warlock encounter power with the Cold keyword. Finally, its Daily power is ''Frozen heart'', a Ranged 10 standard action attack that targets fortitude; on a hit, it does 3d8 + Charisma Cold damage and the target is both Dazed and Slowed (save ends both), which are replaced with being Stunned after it fails its first saving throw against this effect (save ends that). On a miss, it does half damage and the target is slowed (save ends).
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