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===Start the Game=== '''Seize the Initiative!''' If a player who is due to go second wishes to Seize the Initiative, he can roll a D6 before the beginning of the first turn. On a roll of a 6, he successfully seizes the initiative and goes first instead. His army has clearly outwitted that of his opponent! '''Game Length''' Variable Game Length: At the end of game turn 5, one of the players must roll a D6. On a roll of 3+ the game continues, otherwise the game is over. If another turn is played, another D6 must be rolled at the end of game turn 6, and this time, the game only continues on a roll of 4 +. The battle automatically ends at the close of game turn 7. '''Victory Conditions''' In the Standard Missions, each army is seeking to accrue more Victory Points than the opposing force. Victory Points are acquired by completing mission objectives, and the winner is the army with the most Victory Points at the end of the game. Indeed, if the winner has twice the Victory Points of his opponent, it can be considered a crushing victory! If both armies have the same number of Victory Points, the game is a tactical draw. If one player concedes the battle, or his entire army is wiped out, the game ends and a crushing victory goes to his opponent. Likewise, if at the end of any game turn, one player has no models on the battlefield, his opponent automatically wins. '''Mission Objectives''' To determine the number of Victory Points an army has earned, we use mission objectives. These are the goals your army will have to achieve, and they thus dictate the tactics that you'll have to employ during the battle. The number and types of mission objectives vary from mission to mission. In some scenarios, there may be objective markers to be controlled. The rules for them listed in this section. Controlling Objectives: You control an objective marker if there is at least one model from one of your scoring units, and no models from enemy denial units, within 3" of it. As different objectives vary in shape and size, it is important to agree at the beginning of the game exactly from where this distance will be measured. A unit can only control one objective at a time. If a unit moves into a position where it could control two objectives, you must make it clear to your opponent which objective the unit is controlling. Scoring Units: The concept of scoring units is central to several of the Standard Missions, which are won or lost by controlling more objectives than the enemy at the end of the game (see those missions victory conditions), and only scoring units can do that. During a long campaign, the greatest heroes ride ahead and take important ground. They then press on, engaging the enemy with lightning fast attacks and irresistible charges. It is left to the common soldiers, the marching companies that make up the bulk of any army, to dig in and consolidate any territorial gains, securing the objectives from any enemy counter-attack. An army's scoring units are normally all the units that come from the Core selection of the Force Organisation chart. The presence of other units within 3" of an objective may deny an objective to the enemy, but only Core units can control it. There are a few exceptions, however, when a Core unit does not count as a scoring unit: *If it is a building or a piece of terrain, rather than a unit proper. *If it has the Swarms special rule. *If it has a special rule specifying that it never counts as a scoring unit. *If it is currently falling back (if the unit Regroups it immediately reverts to being a scoring unit again). Denial Units: Denial units are those squads that can prevent an enemy from controlling an objective. In the Eternal War missions, all units (including troops) are denial units, save for a few exceptions given below: *If it is a building or a piece of terrain, rather than a unit proper. *If it has a special rule specifying that it never counts as a denial unit. (Swarms do count as denial units) *If it is currently falling back (if the unit Regroups it immediately reverts to being a denial unit again).
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